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tile stack carpet bug #4278
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I can confirm that this bug is indeed existing. |
potential fix for house loading (needs testing): forgottenserver/src/iomapserialize.cpp Line 144 in c274252
- parent->internalAddThing(item);
+ parent->addThing(item); |
how this work with more carpets? |
well, you can (should) only put 3 carpets on same sqm, and they should keep the stack order that you added them, this is a very weird bug |
It's a bug. Rather small sample size, but 3/3 of my testers arranged their carpet stack and found this annoying. Answering the other question (can't quote because I'm on a phone) the placing script limits the carpets. |
@ArturKnopik maybe u understood that this is a bug in a house, but this bug happens everywhere, not only in houses. Should be fixed, not implemented as a feature. |
support matter (use https://otland.net/forums/support.16/ for support)
Summary
I was coding carpet system for houses and I discovered that there is something wrong with how they are being placed in stack
Steps to reproduce
create two carpets on same tile:
Expected behaviour
brown carpet on top
Actual behaviour
blue carpet on top
Another example:
placing two carpets in a house
after saving and restarting:
they get flipped every save+restart
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