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PrecipitationType.h
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#ifndef PRECIPITATIONTYPE_H
#define PRECIPITATIONTYPE_H
#include <iostream>
#include <iomanip>
using namespace std;
class PrecipitationType
{
private:
float amount;
public:
PrecipitationType();
PrecipitationType(float amount);
float getAmount() const;
virtual void read(istream &in);
virtual void write(ostream &out) const;
};
class Rain : public PrecipitationType
{
public:
Rain(float amount);
void write(ostream &out) const;
};
class Snow : public PrecipitationType
{
public:
Snow(float amount);
void write(ostream &out) const;
};
class Hail : public PrecipitationType
{
public:
Hail(float amount);
void write(ostream &out) const;
};
class FreezingRain : public PrecipitationType
{
public:
FreezingRain(float amount);
void write(ostream &out) const;
};
class Fog : public PrecipitationType
{
public:
Fog();
void write(ostream &out) const;
};
#endif