generated from outfrost/godot-template
-
Notifications
You must be signed in to change notification settings - Fork 1
/
project.godot
144 lines (122 loc) · 4.66 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "FmodEventEmitter",
"language": "GDScript",
"path": "res://addons/fmod/nodes/FmodEventEmitter.gd"
}, {
"base": "",
"class": "FmodNative",
"language": "NativeScript",
"path": "res://addons/fmod/Fmod.gdns"
}, {
"base": "Node",
"class": "Game",
"language": "GDScript",
"path": "res://game/Game.gd"
}, {
"base": "Reference",
"class": "GroupMessenger",
"language": "GDScript",
"path": "res://game/GroupMessenger.gd"
}, {
"base": "Control",
"class": "TransitionScreen",
"language": "GDScript",
"path": "res://game/loading/TransitionScreen.gd"
} ]
_global_script_class_icons={
"FmodEventEmitter": "res://addons/fmod/nodes/fmod.svg",
"FmodNative": "",
"Game": "",
"GroupMessenger": "",
"TransitionScreen": ""
}
[application]
config/name="Re:Placement"
run/main_scene="res://game/Game.tscn"
boot_splash/image="res://game/loading/empty.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[autoload]
DebugOverlay="*res://game/DebugOverlay.tscn"
Fmod="*res://addons/fmod/Fmod.tscn"
Sound="*res://game/Sound.gd"
Notification="*res://game/Notification.tscn"
[debug]
gdscript/warnings/unused_variable=false
gdscript/warnings/shadowed_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/narrowing_conversion=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=false
[display]
window/size/width=1280
window/size/height=720
[editor_plugins]
enabled=PoolStringArray( "res://addons/fmod/plugin.cfg" )
[global]
"object picking"=true
[importer_defaults]
scene={
"materials/storage": 2,
"meshes/light_baking": 2
}
[input]
menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_yaw_cw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_yaw_ccw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_pitch_cw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_pitch_ccw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_roll_cw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":69,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_roll_ccw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":81,"unicode":0,"echo":false,"script":null)
]
}
test_action_a={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":79,"unicode":0,"echo":false,"script":null)
]
}
test_action_b={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":80,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/physics_fps=160
[rendering]
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"