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Missing Textures Error when idle in Special Stages. #31

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overbound opened this issue Mar 6, 2018 · 1 comment
Open

Missing Textures Error when idle in Special Stages. #31

overbound opened this issue Mar 6, 2018 · 1 comment
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@overbound
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Fail a Special Stage, wait 10-20 minutes may see this:

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objMissileFire:

Fatal Error: Can not create vertex buffer of size 147456 bytes
5247 vertex buffers allocated with total size of 736384 KB
at gml_Script_draw_billboard
############################################################################################
stack frame is
gml_Script_draw_billboard (line 0)
gml_Object_objMissileFire_Draw_0

The billboard wasn't saved in memory and the game crashed.

@overbound overbound added the bug label Mar 6, 2018
@AlexKhayrullin
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I couldn't reproduce this on two PCs with the game running for an hour each time.
Could this issue be made less likely by deactivating all above-ground items as soon as the camera pans down?

One thing I didn't test though is how the game reacts to failing the stage when Metal Sonic wins.

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