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x/z coordinate for crop inversed? #1304

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@Ru1x

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@Ru1x

Hi I'm using Overviewer v0.12.109 and found this bug
when I crop and render, the coordinates are just messed up

worlds["Main"] = "C:/Users/MyName/Desktop/MAP/Minecraft/Main"

renders["normalrender"] = {
    "world": "Main",
    "title": "Some title here",
    'crop': (-1944, -533, -783, 591),
    "rendermode": "smooth_lighting",
    "northdirection" : "upper-right",
}

outputdir = "D:/Users/MyName/overviewer-0.12.109/output/1"
texturepath = "E:/texture.zip"

When I reverse x-coordinate and z-coordinate(see below), it looks okay but still misaligned for few blocks.
'crop': (x-min, z-min, x-max, z-max), to 'crop': (z-min, x-min, z-max, x-max),

When I crop multiple regions, the rendering is totally messed up and I cannot fix it even I reverse x and z coordinate.

Anyone can find the solution? I know there was a bug #1282 which affects under crop and rotate but it seems it was not fixed yet?

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