OWL for VR #167
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bipul-mohanto
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OWL for VR
#167
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After searching a bit, I found some of the answers (but not all), please correct me if I am wrong:
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Hello!
As you may agree, real-time ray tracing and VR are the best fit to level up immersion (under some constraints). As this is an active research domain, I am also interested in exploring. But, at this moment, I have a few queries if you could give me some directions:
optix7course
) to VR (Vive Pro Eye), which API/SDK should I use to communicate between OWL and VR?NVIDIA VRWorks SDK
seems a good fit also, it has already included some amazing features, e.g., Variable Rate Shading, DLSS. However, the documentation says the SDK is based on Maxwell and Pascal GPU architecture, not on Turing. So will it work on RTX Turing?VRWorks
are DX11/VK12/VK11/VK12/OGL. No OptiX/OWL sample of course.VRWorks
would better optimized - but I am not sureVRWorks
would support ray-tracing.I would request you to give some guidelines on how to work on ray-tracing-VR-OWL-OptiX.
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