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LightInteractor.h
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LightInteractor.h
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// ======================================================================== //
// Copyright 2022-2022 Stefan Zellmann //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include <QObject>
#include <owl/common/math/vec.h>
namespace exa {
class LightInteractor : public QObject
{
Q_OBJECT
public:
void setWorldScale(const float s);
void update(const float *view, const float *proj, const owl::vec2i fbSize);
void draw() const;
void mouseButtonLeft(const owl::vec2i &where, bool pressed);
void mouseDragLeft(const owl::vec2i &where, const owl::vec2i &delta);
void setPos(const owl::vec3f p);
void toggleActive() { active_ = !active_; }
bool active() const { return active_; }
bool hasFocus() const { return true; }
signals:
void lightPosChanged(owl::vec3f);
private:
owl::vec3f pos{ 0.f };
bool active_{false};
float scale = 3.f;
float view[16];
float proj[16];
owl::vec2i fbSize;
};
} // ::exa
// vim: sw=2:expandtab:softtabstop=2:ts=2:cino=\:0g0t0