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RandomChar.m
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RandomChar.m
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/*
*
* Created by Mete Ozguz on 2012-03
* Copyright Mete Ozguz 2012
*
* http://www.meteozguz.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "RandomChar.h"
#import "GameController.h"
@interface RandomChar() {
RandomChar *leftChar;
SEL updateSelector;
ccTime DURATION_waitingLeftCharForFadeInAction;
}
@end
@implementation RandomChar
@synthesize leftChar;
+(id)randomCharWithParentNode:(CCNode*)parentNode
{
return [[[self alloc] initWithParentNode:parentNode] autorelease];
}
-(id)initWithParentNode:(CCNode*)parentNode
{
CCLOG(@"===========================================");
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
char letter = 97 + (int)(CCRANDOM_0_1() * 26);
NSString *tmp = [NSString stringWithFormat:@"%c.png",letter];
DURATION_waitingLeftCharForFadeInAction = 0;
self = [super initWithSpriteFrameName:tmp];
if (self) {
[self schedule:@selector(updateRandom)];
[parentNode addChild:self z:0];
}
return self;
}
+(id)randomCharWithParentNode:(CCNode*)parentNode andWithSelector:(SEL)selector
{
return [[[self alloc] initWithParentNode:parentNode andWithSelector:selector] autorelease];
}
-(id)initWithParentNode:(CCNode*)parentNode andWithSelector:(SEL)selector
{
self = [self initWithParentNode:parentNode];
if (self) {
CCLOG(@"===========================================");
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
updateSelector = selector;
[self unscheduleAllSelectors];
[self schedule:selector];
}
return self;
}
-(void)updateRandom
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[self unscheduleAllSelectors];
char letter = 97 + (int)(CCRANDOM_0_1() * 26);
NSString *tmp = [NSString stringWithFormat:@"%c.png",letter];
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache]
spriteFrameByName:tmp];
[self setDisplayFrame:frame];
ccTime fadingInTime = 0.5 + CCRANDOM_0_1() * 3;
ccTime fadingOutTime = 0.5 + CCRANDOM_0_1() * 3;
time = fadingInTime + fadingOutTime;
CCFiniteTimeAction *act1 = [CCFadeIn actionWithDuration:fadingInTime];
CCFiniteTimeAction *act2 = [CCFadeOut actionWithDuration:fadingOutTime];
[self runAction:[CCSequence actions:act1, act2, nil]];
[self schedule:@selector(updateRandom) interval:time];
}
-(void)updateRandomForTrailer1
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[self unscheduleAllSelectors];
char letter = 97 + (int)(CCRANDOM_0_1() * 26);
NSString *tmp = [NSString stringWithFormat:@"%c.png",letter];
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache]
spriteFrameByName:tmp];
[self setDisplayFrame:frame];
self.opacity = 0;
ccTime fadingInTime = 0.5 + CCRANDOM_0_1() * 3;
ccTime fadingOutTime = 0.5 + CCRANDOM_0_1() * 3;
time = fadingInTime + fadingOutTime;
CCFiniteTimeAction *act1 = [CCFadeTo actionWithDuration:fadingInTime opacity:32]; // MAX OPACITY CONFIG !!!
CCFiniteTimeAction *act2 = [CCFadeTo actionWithDuration:fadingOutTime opacity:0];
[self runAction:[CCSequence actions:act1, act2, nil]];
[self schedule:@selector(updateRandomForTrailer1) interval:time];
}
-(void)startToWaitLeftCharForFadeInAction:(RandomChar *)rndChar withDuration:(ccTime)duration
{
self.leftChar = rndChar;
DURATION_waitingLeftCharForFadeInAction = duration;
if (self.leftChar == nil) {
[self runAction:[CCFadeIn actionWithDuration:duration]];
}else{
[self schedule:@selector(waitingLeftCharForFadeInAction)];
}
}
-(void)waitingLeftCharForFadeInAction
{
if (self.leftChar.opacity == 255) {
self.opacity = 0;
[self runAction:[CCFadeIn actionWithDuration:DURATION_waitingLeftCharForFadeInAction]];
[self unschedule:@selector(waitingLeftCharForFadeInAction)];
}
}
- (void)dealloc
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super dealloc];
}
@end