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Campaign map editing issue #147

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GenJapis opened this issue Aug 17, 2021 · 0 comments
Open

Campaign map editing issue #147

GenJapis opened this issue Aug 17, 2021 · 0 comments

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@GenJapis
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Hi, I don't know why faf editor cant open properly the third mission map in supcom fa campaign maps. I hope there is a fix to this or any guide I can do to fix this issue. Thank you.

The texts below contains the player log file made after the issue appeared:

Mono path[0] = 'C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/FAForeverMapEditor_Data/Managed'
Mono config path = 'C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/MonoBleedingEdge/etc'
Loading player data from C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/FAForeverMapEditor_Data/data.unity3d
Initialize engine version: 2019.4.22f1 (9fdda2fe27ad)
[Subsystems] Discovering subsystems at path C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/FAForeverMapEditor_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor:
VRAM: 4019 MB
Driver: 30.0.14.7111
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.136 seconds
    D3D11 device created for Microsoft Media Foundation video decoding.
    Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 2.146500 ms
Restoring values: {
"WindowRect": {
"serializedVersion": "2",
"x": -9.0,
"y": -9.0,
"width": 1938.0,
"height": 1048.0
},
"WindowStyles": 365887488
}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Default map directory not exist: C:/Users/user/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps/
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loaded files from gamedata: 19399
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.978300 ms
Default map directory not exist: C:/Users/user/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps/
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Found 568 units
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15132.
Total: 19.036700 ms (FindLiveObjects: 0.866600 ms CreateObjectMapping: 0.145000 ms MarkObjects: 17.972300 ms DeleteObjects: 0.052500 ms)

Latest version: 0.704 WIP1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15150.
Total: 22.740500 ms (FindLiveObjects: 1.948500 ms CreateObjectMapping: 0.207000 ms MarkObjects: 20.562000 ms DeleteObjects: 0.022700 ms)

Load file: C:/Games/Supreme Commander/Forged Alliance/maps/X1CA_003/X1CA_003_scenario.lua
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Add missing normalmap on stratum 8
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Clear Upper stratum normal map
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[string "chunk"]:20492: '}' expected (to close '{' at line 20491) near 'uab2204'
Lua (at )
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

C:\Users\user\AppData\LocalLow\ozonexo3\FAF Map Editor\Player.log
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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