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Releases: ozonexo3/FAForeverMapEditor

v0.506_hotfix3-alpha: v0.506 Hotfix3

27 Jul 11:12
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Pre-release
  • Fixed broken armies save
  • Fixed not displayed markers connections
  • Fixed missing 'graph' value in path node markers

v0.506-alpha: v0.506

26 Jul 17:24
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v0.506-alpha: v0.506 Pre-release
Pre-release
  • Exporting/Importing markers will now keep connections
  • New map loading code
  • New UI for opening and saving map (open, open recent, save, save as)
  • New map menu ( you can now create new map)
  • Generic popups
  • Fixed markers skale and grid
  • Changed textures loading to look more like in game
  • Some small fixes

fafmapeditor_v0506_1

v0.505-alpha: v0.505

23 Jul 17:54
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v0.505-alpha: v0.505 Pre-release
Pre-release
  • Render wire squere for not selected areas
  • Editor can now load Weather markers (Weather Generator, Weather Definition)
  • Added gameplay cursor position in top right corner
  • Export/Import Markers
  • Option to render map to any resolution as png or jpg (File/Render...)

fafmapeditor_v0505_1

v0.504-alpha: v0.504 hotfix

22 Jul 05:52
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Pre-release
  • Areas tool (create/remove, display in editor, hide areas)
  • Maker layers
  • Display marker connections (Path nodes)
  • Added option to connect path nodes together
  • Changed colors of path node markers
  • Fixed some small bugs

fafmapeditor_v0504_1
fafmapeditor_v0504_2
fafmapeditor_v0504_3

v0.503-alpha

21 Jul 04:51
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v0.503-alpha Pre-release
Pre-release
  • New armies tool (add teams, add armies, rename, drag&drop, extra armies)
  • Rewritten how armies works in editor
  • Blank marker will auto change graphic to spawn when its name is the same as any army
  • Some new marker models and icons
  • Lag when painting Heightmap has been greatly reduced
  • Some changes in UI to make it render faster
  • Fixed small bugs

fafmapeditor_v0503_2