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System Dnd5e Tables

These tables are essential because they help the community to decide how to calculate a hierarchy between the Active Effect

The checking is base on the active effect change ATCV.condtionSources and ATCV.condtionTargets

**A sense 'X' can see the condtion 'Y'

Check is the array of id condtions on the sense ATCV.condtionTargets contain the id condtion , or check is the array of id senses on the contion ATCV.condtionSources contain the id sense.

NOTE: If the checkbox is check, but no AE with name 'Stealthed' is applied on the actor uncheck and recheck this checkbox for refresh the actor.

NOTE: If the 'Hidden' condition is applied on this token the condition 'Stealthed' is ignored for the concept "active stealth" is used instead "passive stealth".

Senses

Image Effect\Vision Level effectId used on the module Check Elevation Condition
None none false
Normal normal false
Blinded blinded false
Darkvision darkvision false
Tremor Sense tremorsense true
See invisible seeinvisible false
Blind Sight blindsight false
True Sight truesight false
Devil's sight devilssight false

Conditions

Image Condition Level effectId used on the module Check Elevation
Hidden hidden false
Invisible invisible false
Obscured obscured false
In darkness indarkness false
Stealthed stealthed false