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This repository has been archived by the owner on Nov 13, 2024. It is now read-only.

Releases: p4535992/conditional-visibility

v0.5.29

01 Apr 19:02
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  • Solved hidden door ???

v0.5.28

01 Apr 18:43
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  • Solved starnge loop case by forcing a check during the update of the active effect ???

v0.5.27

01 Apr 17:43
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  • Disable HUD for loop

v0.5.26

01 Apr 17:32
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version 0.5.26

v0.5.25

31 Mar 22:18
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version 0.5.25

v0.5.24

31 Mar 20:26
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  • Bug fix on unset flag and repair method

v0.5.23

31 Mar 19:46
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  • Bug fix on unset flag and repair method

v0.5.22

31 Mar 19:24
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v0.5.21

30 Mar 22:27
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  • Add 'Force Visible' checkbox on token configuration, for avoid the checks of CV on specific token
  • Try again solved the issue User lacks permission to update Token in parent Scene (maybe ?)
  • Remove canvas.perception.schedule it's seem there is a lag problem i cannot solve High token count
  • Full rewrite of the checker (version 2), max velocity now for support abnorm number of token wihtout walls between them.

v0.5.20

28 Mar 22:09
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  • Buf fix [[BUG] 'Disable for Non-Hostile' disables Conditional Visability's hiding of tokens for all tokens]](#23)
  • Remove canvas.perception.schedule it's seem there is a lag problem i cannot solve High token count