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[feature request] AI generated weighting based on existing skeleton #27

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ItsCubeTime opened this issue Jan 1, 2023 · 2 comments
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@ItsCubeTime
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👋Lots of people use standardized rigs that they reuse for several models, in such cases, the only work done on a per-character basis is the bone weighting process which can involve quite significant amount of work.

@pKrime
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pKrime commented Jan 3, 2023

Hi, that should be possible but I wonder how better that would fare against non AI autoweight algorightms. I need to look into that!

@ItsCubeTime
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Hi, that should be possible but I wonder how better that would fare against non AI autoweight algorightms. I need to look into that!

Well it's hard to do any worse than what Blenders built in tools do.

Ue 5.1 actually comes with a Maya extension for AI based mesh deformation. Not sure if it uses single vertex weighting however or some other technique

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