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I am also getting this error using Godot 3.4.4. I even get it while trying to run the demo. It seems like the singleton is not being loaded as it should
Hi there,
I try to make this plugin work with Godot 4.1
I already adopted some of the syntax of 4.1 and imported the demo project into the editor.
I get the error
Invalid call. Nonexistent function 'bluetoothStatus' in base 'Nil'.
I think it might have something to do with the change from getMethods() function to @UsedbyGodot annotation?
Thanks
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