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settings.cpp
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#include "settings.h"
#include "qdialogbuttonbox.h"
#include "ui_settings.h"
#include "mainwindow.h"
#include "version.h"
#include <QFormLayout>
#include <QComboBox>
#include <QDesktopServices>
Settings::Settings(QWidget *parent, simulationVariables *simSettings) :
QDialog(parent),
ui(new Ui::Settings)
{
settings = simSettings;
ui->setupUi(this);
setWindowTitle("Simulation Settings");
setWindowIcon(QIcon ("://resources/icon.png"));
//Sort out labels
ui->docs_label_01->setWordWrap(true);
ui->docs_label_01->setText("This tab provides settings regarding the organisms, the simulation, and how the two interact. Click the button below for the relevant page of the TREvoSim documentation");
ui->docs_label_02->setWordWrap(true);
ui->docs_label_02->setText("This tab provides settings for the environment, and also events and playing fields. Click the button below for the relevant page of the TREvoSim documentation");
//Organism tab set up
//Connect slots for on the fly maxima
QObject::connect(ui->s_genome_size, QOverload<int>::of(&QSpinBox::valueChanged), this, &Settings::slotGenomeSizeChanged);
QObject::connect(ui->s_genome_size, QOverload<int>::of(&QSpinBox::valueChanged), this, &Settings::slotGenomeSizeChanged);
QObject::connect(ui->s_select_size, QOverload<int>::of(&QSpinBox::valueChanged), this, &Settings::slotSelectSizeChanged);
QObject::connect(ui->s_fitness_size, QOverload<int>::of(&QSpinBox::valueChanged), this, &Settings::slotFitnessSizeChanged);
QObject::connect(ui->s_taxon_number, QOverload<int>::of(&QSpinBox::valueChanged), this, &Settings::slotrunForTaxaChanged);
QObject::connect(ui->s_multiple, QOverload<int>::of(&QSpinBox::valueChanged), this, &Settings::slotPlayingfieldNumberChanged);
QObject::connect(ui->c_expanding_playingfield, &QCheckBox::stateChanged, this, &Settings::slotExpandingPlayingfieldChanged);
QObject::connect(ui->c_random_overwrite, &QCheckBox::stateChanged, this, &Settings::slotRandomOverwriteChanged);
QObject::connect(ui->c_ecosystem_engineers, &QCheckBox::stateChanged, this, &Settings::slotEngineersChanged);
QObject::connect(ui->c_stochastic, &QCheckBox::stateChanged, this, &Settings::slotStochasticChanged);
QObject::connect(ui->button_group_once_pers, &QButtonGroup::buttonClicked, this, &Settings::slotEngineersRadioClicked);
QObject::connect(ui->docs_pushButton_01, &QPushButton::clicked, this, &Settings::docs1);
QObject::connect(ui->docs_pushButton_02, &QPushButton::clicked, this, &Settings::docs2);
QObject::connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &Settings::accept);
QObject::connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &Settings::reject);
ui->s_genome_size->setValue(settings->genomeSize);
ui->s_select_size->setValue(settings->speciesSelectSize);
ui->s_fitness_size->setValue(settings->fitnessSize);
ui->s_fitness_target->setValue(settings->fitnessTarget);
ui->s_taxon_number->setValue(settings->runForTaxa);
ui->s_run_for->setValue(settings->runForIterations);
ui->s_species_difference->setValue(settings->speciesDifference);
ui->s_organism_mutation->setValue(settings->organismMutationRate);
ui->s_unresolvable_c->setValue(settings->unresolvableCutoff);
ui->s_selection->setValue(settings->selectionCoinToss);
ui->s_stochasticDepth->setValue(settings->stochasticDepth);
ui->s_EE_frequency->setValue(settings->ecosystemEngineeringFrequency);
ui->c_strip_uninformative->setChecked(settings->stripUninformative);
ui->c_sansomian->setChecked(settings->genomeOnExtinction);
ui->c_beneficial_mut->setChecked(settings->discardDeleterious);
ui->c_extinction->setChecked(settings->environmentalPerturbation);
ui->c_mixing_perturbation->setChecked(settings->mixingPerturbation);
ui->c_noSelection->setChecked(settings->noSelection);
ui->c_randomSeed->setChecked(settings->randomSeed);
ui->c_random_overwrite->setChecked(settings->randomOverwrite);
ui->c_stochastic->setChecked(settings->stochasticLayer);
ui->c_expanding_playingfield->setChecked(settings->expandingPlayingfield);
ui->c_match_fitness_peaks->setChecked(settings->matchFitnessPeaks);
ui->c_ecosystem_engineers->setChecked(settings->ecosystemEngineers);
//Set sensible maxima
ui->s_select_size->setMaximum(settings->genomeSize);
ui->s_fitness_size->setMaximum(settings->genomeSize);
int max = settings->genomeSize;
if (settings->speciesSelectSize < settings->genomeSize)max = settings->speciesSelectSize;
ui->s_species_difference->setMaximum(max);
ui->s_fitness_target->setMaximum(ui->s_fitness_size->value()*settings->maskNumber);
//Environment tab set up
//Slots
QObject::connect(ui->c_mixing, &QCheckBox::stateChanged, this, &Settings::slotMixingChanged);
//Set values
ui->s_environment_mutation->setValue(settings->environmentMutationRate);
ui->s_playingfield_size->setValue(settings->playingfieldSize);
ui->s_environment_number->setValue(settings->environmentNumber);
ui->s_masks_per_environment->setValue(settings->maskNumber);
ui->c_mixing->setChecked(settings->mixing);
ui->s_mixing_1_to_0->setValue(settings->mixingProbabilityOneToZero);
ui->s_mixing_0_to_1->setValue(settings->mixingProbabilityZeroToOne);
//Connect this here so as not to mess with above.
QObject::connect(ui->s_mixing_1_to_0, QOverload<int>::of(&QSpinBox::valueChanged), this, &Settings::slotMixingProbabilityChanged);
if (settings->playingfieldMasksMode == MASKS_MODE_IDENTICAL)ui->r_identical->setChecked(true);
else if (settings->playingfieldMasksMode == MASKS_MODE_INDEPENDENT)ui->r_independent->setChecked(true);
else ui->r_start->setChecked(true);
if (settings->runMode == RUN_MODE_TAXON)ui->r_taxon_number->setChecked(true);
else if (settings->runMode == RUN_MODE_ITERATION)ui->r_iterations->setChecked(true);
if (settings->ecosystemEngineersArePersistent)ui->r_persistent_EE->setChecked(true);
else ui->r_once_EE->setChecked(true);
//Sort out GUI on loadmixingProbabilityZeroToOne
slotEngineersChanged();
slotEngineersRadioClicked();
slotPlayingfieldNumberChanged();
if (settings->ecosystemEngineersAddMask)ui->r_add_mask->setChecked(true);
else ui->r_overwrite_mask->setChecked(true);
if (ui->c_expanding_playingfield->isChecked())ui->s_playingfield_size->setValue(ui->s_taxon_number->value());
//Force update so the slot deals with ensuring correct options are enabled/disabled
ui->c_mixing->setChecked(true);
if (settings->mixing)ui->c_mixing->setChecked(true);
else ui->c_mixing->setChecked(false);
ui->s_multiple->setValue(settings->playingfieldNumber);
//Populate speciation mode combo box
QStringList comboOptions;
comboOptions.insert(SPECIES_MODE_ORIGIN, "Species origin");
comboOptions.insert(SPECIES_MODE_LAST_SPECIATION, "Last speciation");
comboOptions.insert(SPECIES_MODE_ALL, "Origin and all speciations");
//Not yet implemented
//comboOptions.insert(SPECIES_MODE_MAYR, "Mayr");
ui->combo_speciation->addItems(comboOptions);
ui->combo_speciation->setCurrentIndex(simSettings->speciationMode);
}
void Settings::on_buttonBox_accepted()
{
//Modify variables - organism tab
settings->genomeSize = ui->s_genome_size->value();
settings->speciesSelectSize = ui->s_select_size->value();
settings->fitnessSize = ui->s_fitness_size->value();
settings->fitnessTarget = ui->s_fitness_target->value();
settings->runForTaxa = ui->s_taxon_number->value();
settings->runForIterations = ui->s_run_for->value();
settings->speciesDifference = ui->s_species_difference->value();
settings->organismMutationRate = ui->s_organism_mutation->value();
settings->unresolvableCutoff = ui->s_unresolvable_c->value();
settings->selectionCoinToss = ui->s_selection->value();
settings->stochasticDepth = ui->s_stochasticDepth->value();
settings->ecosystemEngineeringFrequency = ui->s_EE_frequency->value();
settings->stripUninformative = ui->c_strip_uninformative->isChecked();
settings->genomeOnExtinction = ui->c_sansomian->isChecked();
settings->discardDeleterious = ui->c_beneficial_mut->isChecked();
settings->environmentalPerturbation = ui->c_extinction->isChecked();
settings->mixing = ui->c_mixing->isChecked();
settings->mixingPerturbation = ui->c_mixing->isChecked();
settings->noSelection = ui->c_noSelection->isChecked();
settings->randomSeed = ui->c_randomSeed->isChecked();
settings->randomOverwrite = ui->c_random_overwrite->isChecked();
settings->stochasticLayer = ui->c_stochastic->isChecked();
settings->expandingPlayingfield = ui->c_expanding_playingfield->isChecked();
settings->matchFitnessPeaks = ui->c_match_fitness_peaks->isChecked();
settings->ecosystemEngineers = ui->c_ecosystem_engineers->isChecked();
//Modify variables - environment tab
settings->playingfieldSize = ui->s_playingfield_size->value();
settings->environmentNumber = ui->s_environment_number->value();
settings->maskNumber = ui->s_masks_per_environment->value();
settings->environmentMutationRate = ui->s_environment_mutation->value();
settings->mixingProbabilityOneToZero = ui->s_mixing_1_to_0->value();
settings->mixingProbabilityZeroToOne = ui->s_mixing_0_to_1->value();
settings->playingfieldNumber = ui->s_multiple->value();
settings->ecosystemEngineersAddMask = ui->r_add_mask->isChecked();
if (ui->r_identical->isChecked())settings->playingfieldMasksMode = MASKS_MODE_IDENTICAL;
else if (ui->r_independent->isChecked())settings->playingfieldMasksMode = MASKS_MODE_INDEPENDENT;
else settings->playingfieldMasksMode = MASKS_MODE_IDENTICAL_START;
if (ui->r_taxon_number->isChecked())settings->runMode = RUN_MODE_TAXON;
else if (ui->r_iterations->isChecked())settings->runMode = RUN_MODE_ITERATION;
if (ui->r_once_EE->isChecked())settings->ecosystemEngineersArePersistent = false;
else settings->ecosystemEngineersArePersistent = true;
settings->speciationMode = ui->combo_speciation->currentIndex();
if (ui->c_stochastic->isChecked())
{
QDialog stochasticDialog(this);
stochasticDialog.setWindowTitle("TRevoSim Stochastic Mapping");
stochasticDialog.setMinimumSize(275, 400);
//Form layout allows labels for each int - organised in rows
QFormLayout stochasticForm(&stochasticDialog);
QLabel lab("Please enter the mapping for the stochastic layer:");
lab.setWordWrap(true);
stochasticForm.addRow(&lab);
quint16 lookups[4];
lookups[0] = 1;
for (int i = 1; i < 4; i++)lookups[i] = lookups[i - 1] * 2;
// Add the lineEdits with their respective labels
QList<QComboBox *> maps;
for (int i = 0; i < 16; ++i)
{
QComboBox *combo = new QComboBox(&stochasticDialog);
combo->setMaximumWidth(150);
combo->addItem("0");
combo->addItem("1");
combo->setCurrentIndex(settings->stochasticMap[i]);
QString label = QString("%1 = ").arg(i);
//Create bits from number
QString bits;
QTextStream out(&bits);
for (int j = 0; j < 4; j++)
if (lookups[j] & i) out << "1";
else out << "0";
label.append(bits);
label.append(" ");
stochasticForm.addRow(label, combo);
maps << combo;
}
// Add standard buttons
QDialogButtonBox buttonBoxStochastic(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal, &stochasticDialog);
stochasticForm.addRow(&buttonBoxStochastic);
QObject::connect(&buttonBoxStochastic, &QDialogButtonBox::accepted, &stochasticDialog, &Settings::accept);
QObject::connect(&buttonBoxStochastic, &QDialogButtonBox::rejected, &stochasticDialog, &Settings::reject);
stochasticForm.setFormAlignment(Qt::AlignCenter);
stochasticForm.setAlignment(Qt::AlignCenter);
// Show the dialog as modal
if (stochasticDialog.exec() == QDialog::Accepted)
{
int count = 0;
//If the user didn't dismiss the dialog, do something with the fields
foreach (QComboBox *combo, maps)
{
settings->stochasticMap[count] = combo->currentIndex();
count++;
}
}
foreach (QComboBox * combo, maps) delete combo;
}
}
void Settings::slotGenomeSizeChanged()
{
//Set sensible maxima on the fly
ui->s_select_size->setMaximum(ui->s_genome_size->value());
ui->s_fitness_size->setMaximum(ui->s_genome_size->value());
ui->s_species_difference->setMaximum(ui->s_genome_size->value());
ui->s_fitness_target->setMaximum(ui->s_genome_size->value()*settings->maskNumber);
//Adjust values
ui->s_select_size->setValue(ui->s_genome_size->value());
ui->s_fitness_size->setValue(ui->s_genome_size->value());
ui->s_species_difference->setValue(ui->s_genome_size->value() / 10);
}
//Set sensible maxima on the fly
void Settings::slotMixingProbabilityChanged()
{
ui->s_mixing_0_to_1->setValue(ui->s_mixing_1_to_0->value());
}
//Set sensible maxima on the fly
void Settings::slotSelectSizeChanged()
{
ui->s_species_difference->setMaximum(ui->s_select_size->value());
}
void Settings::slotrunForTaxaChanged()
{
ui->s_unresolvable_c->setMaximum(ui->s_taxon_number->value());
if (ui->c_expanding_playingfield->isChecked())ui->s_playingfield_size->setValue(ui->s_taxon_number->value());
}
void Settings::slotFitnessSizeChanged()
{
ui->s_fitness_target->setMaximum(ui->s_fitness_size->value()*settings->maskNumber);
}
//Sort GUI
void Settings::slotMixingChanged()
{
if (ui->c_mixing->isChecked())
{
ui->s_mixing_1_to_0->setEnabled(true);
ui->c_mixing_perturbation->setEnabled(true);
ui->label_15->setEnabled(true);
if (ui->s_multiple->value() == 2)
{
ui->label_21->setEnabled(true);
ui->s_mixing_0_to_1->setEnabled(true);
}
}
else
{
ui->s_mixing_0_to_1->setEnabled(false);
ui->s_mixing_1_to_0->setEnabled(false);
ui->c_mixing_perturbation->setEnabled(false);
ui->c_mixing_perturbation->setChecked(false);
ui->label_15->setEnabled(false);
ui->label_21->setEnabled(false);
}
}
void Settings::slotPlayingfieldNumberChanged()
{
//We want to allow asymmetrical mixing with two playing fields, otherwise just have a set possibility
if (ui->s_multiple->value() > 2)
{
ui->label_15->setText("Percent chance of mixing");
ui->s_mixing_0_to_1->setEnabled(false);
ui->label_21->setEnabled(false);
}
else if (ui->s_multiple->value() == 2)
{
ui->label_15->setText("Percent chance of mixing - PF2 to PF1");
if (ui->c_mixing->isChecked())
{
ui->s_mixing_0_to_1->setEnabled(true);
ui->label_21->setEnabled(true);
}
}
//We want to offer options for the masks if we have more than one playing field, and for mixing, etc.
if (ui->s_multiple->value() == 1)
{
ui->r_identical->setEnabled(false);
ui->r_independent->setEnabled(false);
ui->r_start->setEnabled(false);
ui->c_mixing->setEnabled(false);
ui->c_mixing->setChecked(false);
//ui->s_mixing_0_to_1->setEnabled(false);
//ui->s_mixing_1_to_0->setEnabled(false);
//ui->label_15->setEnabled(false);
//ui->label_21->setEnabled(false);
}
else
{
ui->r_identical->setEnabled(true);
ui->r_independent->setEnabled(true);
ui->r_start->setEnabled(true);
ui->c_mixing->setEnabled(true);
//ui->label_15->setEnabled(true);
//ui->s_mixing_1_to_0->setEnabled(true);
}
}
void Settings::slotStochasticChanged()
{
if (ui->c_stochastic->isChecked())
{
ui->s_select_size->setEnabled(false);
ui->s_select_size->setValue(ui->s_genome_size->value());
ui->s_fitness_size->setEnabled(false);
ui->s_fitness_size->setValue(ui->s_genome_size->value());
ui->c_strip_uninformative->setChecked(false);
ui->c_strip_uninformative->setEnabled(false);
}
else
{
ui->s_select_size->setEnabled(true);
ui->s_fitness_size->setEnabled(true);
ui->c_strip_uninformative->setEnabled(true);
}
}
void Settings::slotExpandingPlayingfieldChanged()
{
if (ui->c_expanding_playingfield->isChecked())
{
ui->s_playingfield_size->setEnabled(false);
ui->s_playingfield_size->setValue(ui->s_taxon_number->value());
if (ui->c_random_overwrite->isChecked())ui->c_random_overwrite->setChecked(false);
}
else ui->s_playingfield_size->setEnabled(true);
}
void Settings::slotRandomOverwriteChanged()
{
if (ui->c_random_overwrite->isChecked() && ui->c_expanding_playingfield->isChecked())ui->c_expanding_playingfield->setChecked(false);
}
void Settings::slotEngineersChanged()
{
if (ui->c_ecosystem_engineers->isChecked())
{
ui->r_once_EE->setEnabled(true);
ui->r_persistent_EE->setEnabled(true);
ui->r_add_mask->setEnabled(true);
ui->r_overwrite_mask->setEnabled(true);
ui->s_EE_frequency->setEnabled(true);
ui->EE_Label->setEnabled(true);
ui->EE_Label_2->setEnabled(true);
ui->EE_Label_3->setEnabled(true);
}
else
{
ui->r_once_EE->setEnabled(false);
ui->r_persistent_EE->setEnabled(false);
ui->r_add_mask->setEnabled(false);
ui->r_overwrite_mask->setEnabled(false);
ui->s_EE_frequency->setEnabled(false);
ui->EE_Label->setEnabled(false);
ui->EE_Label_2->setEnabled(false);
ui->EE_Label_3->setEnabled(false);
}
}
void Settings::slotEngineersRadioClicked()
{
if (ui->r_once_EE->isChecked())
{
ui->s_EE_frequency->setEnabled(false);
ui->EE_Label->setEnabled(false);
}
else
{
ui->s_EE_frequency->setEnabled(true);
ui->EE_Label->setEnabled(true);
}
}
void Settings::docs1()
{
QDesktopServices::openUrl(QUrl(QString(DOCSURLS1)));
}
void Settings::docs2()
{
QDesktopServices::openUrl(QUrl(QString(DOCSURLS2)));
}
Settings::~Settings()
{
delete ui;
}