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1 | | -# @paper-design/shaders-react |
| 1 | +# Paper Shaders |
| 2 | + |
| 3 | +## Version 0.0.45 |
| 4 | + |
| 5 | +### General |
| 6 | + |
| 7 | +- Added `'use client'` to React bundle for better RSC "out of the box" experience. |
| 8 | +- Improved RSC and SSR handling |
| 9 | +- Reduced bundle size by removing unused texture |
| 10 | + |
2 | 11 | ## Version 0.0.44 |
3 | 12 |
|
4 | 13 | ### General |
|
13 | 22 | ### Existing Shader Improvements |
14 | 23 |
|
15 | 24 | - **Antialiasing** improved across multiple shaders: |
16 | | - - *Waves, Warp, Swirl, Spiral, SimplexNoise, PulsingBorder, LiquidMetal, GrainGradient* |
| 25 | + |
| 26 | + - _Waves, Warp, Swirl, Spiral, SimplexNoise, PulsingBorder, LiquidMetal, GrainGradient_ |
17 | 27 |
|
18 | 28 | - **Voronoi** |
19 | | - - Fixed glow color behavior: glow is now fully hidden when `glow = 0` |
| 29 | + |
| 30 | + - Fixed glow color behavior: glow is now fully hidden when `glow = 0` |
20 | 31 |
|
21 | 32 | - **Swirl** |
22 | | - - Improved color distribution |
23 | | - - Renamed `noisePower` to `noise` |
24 | | - - Normalized `noiseFrequency` |
| 33 | + |
| 34 | + - Improved color distribution |
| 35 | + - Renamed `noisePower` to `noise` |
| 36 | + - Normalized `noiseFrequency` |
25 | 37 |
|
26 | 38 | - **Spiral** |
27 | | - - Enhanced algorithm for `lineWidth`, `strokeTaper`, `strokeCap`, `noise`, and `distortion` |
28 | | - - Swapped `colorBack` and `colorFront` |
29 | | - - Renamed `noisePower` to `noise` |
30 | | - - Normalized `noiseFrequency` |
| 39 | + |
| 40 | + - Enhanced algorithm for `lineWidth`, `strokeTaper`, `strokeCap`, `noise`, and `distortion` |
| 41 | + - Swapped `colorBack` and `colorFront` |
| 42 | + - Renamed `noisePower` to `noise` |
| 43 | + - Normalized `noiseFrequency` |
31 | 44 |
|
32 | 45 | - **PulsingBorder** |
33 | | - - Normalized `thickness`, `intensity`, `spotSize`, and `smokeSize` |
34 | | - - Renamed `spotsPerColor` to `spots` |
35 | | - - `intensity` now affects only the shape, not color mixing |
36 | | - - Added new `bloom` parameter to control color mixing and blending |
37 | | - - Reduced maximum number of spots, but individual spots stay visible longer |
38 | | - - Improved inner corner masking |
39 | | - - Performance optimizations |
40 | | - - Pulsing signal is now slower and simpler, (a composition of two sine waves instead of a pre-computed |
41 | | - speech-mimicking |
42 | | - data) |
| 46 | + |
| 47 | + - Normalized `thickness`, `intensity`, `spotSize`, and `smokeSize` |
| 48 | + - Renamed `spotsPerColor` to `spots` |
| 49 | + - `intensity` now affects only the shape, not color mixing |
| 50 | + - Added new `bloom` parameter to control color mixing and blending |
| 51 | + - Reduced maximum number of spots, but individual spots stay visible longer |
| 52 | + - Improved inner corner masking |
| 53 | + - Performance optimizations |
| 54 | + - Pulsing signal is now slower and simpler, (a composition of two sine waves instead of a pre-computed |
| 55 | + speech-mimicking |
| 56 | + data) |
43 | 57 |
|
44 | 58 | - **MeshGradient** |
45 | | - - Minor performance improvements |
| 59 | + |
| 60 | + - Minor performance improvements |
46 | 61 |
|
47 | 62 | - **ColorPanels** |
48 | | - - Added new `edges` parameter |
| 63 | + |
| 64 | + - Added new `edges` parameter |
49 | 65 |
|
50 | 66 | - **Default Presets** updated for the following shaders: |
51 | | - - *Spiral, SimplexNoise, PulsingBorder, NeuroNoise, GrainGradient, DotGrid, Dithering* |
| 67 | + - _Spiral, SimplexNoise, PulsingBorder, NeuroNoise, GrainGradient, DotGrid, Dithering_ |
52 | 68 |
|
53 | 69 | --- |
54 | 70 |
|
55 | 71 | ### New Shaders |
56 | 72 |
|
57 | 73 | - Added `StaticMeshGradient` component |
58 | | -- Added `StaticRadialGradient` component |
| 74 | +- Added `StaticRadialGradient` component |
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