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36461_metafix_eledoor.cos
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36461_metafix_eledoor.cos
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*
*
* ELEVATOR AND DOOR SCRIPT
*
* This script inject the elevators and doors.
*
*
* ====== INJECTING ELEVINES ======
*
**Upper
new: simp 3 1 36461 "fix_elevine" 4 0 1
* attr: activateable (4) + collision (64) + physics (128) = 196
* bhvr: act1 (1) + act2 (2) = 3
attr 196
bhvr 3
perm 100
fric 100
elas 0
accg 1
aero 1
core 0 80 0 50
mvsf 26628 518
**Mid
new: simp 3 1 36461 "fix_elevine" 4 0 1
* attr: activateable (4) + collision (64) + physics (128) = 196
* bhvr: act1 (1) + act2 (2) = 3
attr 196
bhvr 3
perm 100
fric 100
elas 0
accg 1
aero 1
core 0 80 0 50
mvsf 26628 910
**Lower
new: simp 3 1 36461 "fix_elevine" 4 0 1
* attr: activateable (4) + collision (64) + physics (128) = 196
* bhvr: act1 (1) + act2 (2) = 3
attr 196
bhvr 3
perm 100
fric 100
elas 0
accg 1
aero 1
core 0 80 0 50
mvsf 26628 1231
*
* ====== INJECTING DOORS ======
*
** DOOR INSIDE METAROOM
new: simp 2 2 36461 "fix_door" 2 0 300
* attr: activateable (4) + collision (64) + physics (128) = 196
* bhvr: act1 (1)
attr 196
bhvr 1
perm 100
fric 100
elas 0
accg 1
aero 1
setv ov01 1
mvto 26409 879
** INJECTED DOOR
new: simp 2 2 36461 "fix_door" 2 0 300
* attr: mouseable (2), activateable (4), collide (64) and physics (128) = 198
* bhvr: act1 (1)
attr 198
bhvr 1
accg 1
aero 0
fric 60
elas 30
setv ov01 1
mvsf game "CreatorX" game "CreatorY"
*
* ====== CA LINKS ======
*
* Elevine CAs
setv va01 grap 26628 601
setv va02 grap 26628 959
setv va03 grap 26628 1272
link va01 va02 40
link va02 va03 40
* Air connection
setv va01 grap 27006 283
setv va02 grap 27006 407
link va01 va02 100
setv va01 grap 27753 985
setv va02 grap 27753 1077
link va01 va02 100
* Water connection
setv va01 grap 28131 680
setv va02 grap 28131 750
link va01 va02 100
*
* ====== SCRIPTS ======
*
*
** DOOR SCRIPT
** BUG: If one of the doors is in the inventory and offscreen, this throws an error.
** For all you amazing fixer-uppers: feel free to fix this bug. ;) <-- I fixed it Pilla, for real this time :D
** Thanks to Verm for finding the bug!
scrp 2 2 36461 1
anim [1 0 1 0]
over
setv va00 ov01
seta va01 ownr
enum 2 2 36461
doif targ ne va01
doif ov01 eq va00
doif carr ne null or fall eq 1
doif targ ne null
snde "buzz"
doif carr ne null
rtar 1 2 10
mesg wrt+ targ 126 "Destination is being carried" ownr 0
stop
endi
doif fall eq 1
rtar 1 2 10
mesg wrt+ targ 126 "Destination is falling" ownr 0
stop
endi
endi
endi
setv va02 posx
setv va03 posy
setv va04 posb
doif from eq pntr
cmrp va02 va03 0
etch 4 0 0
mvsf va02 va04
next
stop
endi
doif from eq norn
stim writ from 95 1
targ from
mvsf va02 va04
endi
endi
endi
next
endm
*
** ELEVATOR PUSH SCRIPT - UP
scrp 3 1 36461 1
setv va00 ov01
seta va01 ownr
setv va02 posy
doif from eq pntr
anim [3 0 3 0]
else
stim writ from 94 1
anim [2 0 2 0]
endi
over
enum 3 1 36461
doif targ ne ownr
doif va01 eq ownr
doif posy lt va02
seta va01 targ
endi
else
doif posy lt va02
** do nothing
else
seta va01 targ
endi
endi
doif va01 eq targ
setv va02 posy
endi
endi
next
targ va01
setv va04 posx
setv va05 posb
doif from eq pntr
** Do nothing
else
targ from
mvsf va04 va05
doif from eq norn
cmrp posx posy 0
endi
endi
endm
*
** ELEVATOR PULL SCRIPT - DOWN
scrp 3 1 36461 2
setv va00 ov01
seta va01 ownr
setv va02 posy
doif from eq pntr
anim [3 0 3 0]
else
stim writ from 94 1
anim [1 0 1 0]
endi
over
enum 3 1 36461
doif targ ne ownr
doif va01 eq ownr
doif posy gt va02
seta va01 targ
endi
else
doif posy gt va02
** do nothing
else
seta va01 targ
endi
endi
doif va01 eq targ
setv va02 posy
endi
endi
next
targ va01
setv va04 posx
setv va05 posb
targ from
mvsf va04 va05
doif from eq norn
cmrp posx posy 0
endi
endm
**
**
** ======== REMOVAL SCRIPT ==========
**
**
rscr
* Door
enum 2 2 36461
kill targ
next
* Lift
enum 3 1 36461
kill targ
next