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Detritus in invalid places, doesn't autokill #2

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pareldraakje opened this issue Nov 4, 2017 · 3 comments
Open

Detritus in invalid places, doesn't autokill #2

pareldraakje opened this issue Nov 4, 2017 · 3 comments

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@pareldraakje
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pareldraakje commented Nov 4, 2017

There is an issue with the detritus and the things that generate detritus:
sometimes there gets detritus generated in an invalid spot, without a timer set.
I have no clue how this happens.

@JennaMalkin
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I wonder if it's like the error in the cacbana seeds where they would just keep on rolling even when they landed? You might like to check out the Minor Fixes pack by Vampess: https://wayback.archive.org/web/20160419014402fw_/http://creatures.virtualheaven.nl/agents/fixes.html

@pareldraakje
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pareldraakje commented Nov 17, 2017

The detritus are actually being generated off-screen in an invalid spot, and killing in the timer script would happen regardless of whether they're falling or not, so that shouldn't be the issue... right?

I sort of hacked it by randomly setting the ticks of all detritus in the world sometimes so the timer script gets triggered which kills them if they're in an invalid spot, but that isn't really a solution. I need to know why they're being spawned in invalid spots.

They're being spawned but the creation script (1000, sets attributes and variables) doesn't trigger.

@JennaMalkin
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JennaMalkin commented Dec 5, 2017

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