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__init__.py
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'''
Copyright (C) 2015 Patrick Moore
Created by Patrick Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
bl_info = {
"name": "Cut Mesh",
"description": "Tools for cutting and trimming mesh objects",
"author": "Patrick Moore",
"version": (0, 0, 1),
"blender": (2, 7, 8),
"location": "View 3D > Tool Shelf",
"warning": "", # used for warning icon and text in addons panel
"wiki_url": "https://github.com/patmo141/cut_mesh/wiki",
"tracker_url": "https://github.com/patmo141/cut_mesh/issues",
"category": "3D View"
}
# Blender imports
import bpy
from bpy.types import Operator, AddonPreferences
from bpy.props import StringProperty, IntProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty
#TODO Preferences
#TODO Menu
#Tools
# from .op_polytrim.polytrim_modal import CutMesh_Polytrim
from .op_polytrim.polytrim import CutMesh_Polytrim
from .op_poly_geopath.p_geopath_modal import CutMesh_PGeopath
from .op_geopath.geopath_modal import CGC_Geopath
from .op_slice.slice_modal import CGC_Slice
from .op_triangle_fill import TriangleFill
from .polytrim_instance import Custom_Polytrim
from .convenience import CUTMESH_OT_delete_strokes, CUTMESH_OT_hide_strokes, CUTMESH_OT_join_strokes
from . import ambient_occlusion
#addon preferences
class CutMeshPreferences(AddonPreferences):
bl_idname = __name__
addons = bpy.context.user_preferences.addons
#Segmentation Editor Behavior
spline_preview_tess = IntProperty(name = 'Spline Teseslation', default = 20, min = 3, max = 100)
sketch_fit_epsilon = FloatProperty(name = 'Sketch Epsilon', default = 0.25, min = 0.001, max = 10)
patch_boundary_fit_epsilon = FloatProperty(name = 'Boundary Epsilon', default = 0.35, min = .001, max = 10)
spline_tessellation_epsilon = FloatProperty(name = 'Spline Epsilon', default = 0.1, min = .001, max = 10)
destructive = EnumProperty(name = 'Geometry Mode', items = [('DESTRUCTIVE', 'DESTRUCTIVE', 'DESTRUCTIVE'),('NON_DESTRUCTIVE','NON_DESTRUCTIVE','NON_DESTRUCTIVE')], default = 'DESTRUCTIVE')
#2D Interaction Behavior
non_man_snap_pxl_rad = IntProperty(name = 'Snap Radius Pixel', default = 20, min =5, max = 150)
sel_pxl_rad = IntProperty(name = 'Select Radius Pixel', default = 10, min = 3, max = 100)
loop_close_pxl_rad = IntProperty(name = 'Select Radius Pixel', default = 10, min = 3, max = 100)
#Menu Colors
menu_bg_color = FloatVectorProperty(name="Mennu Backgrounng Color", description="FLoating Menu color", min=0, max=1, default=(.3,.3,.3), subtype="COLOR")
menu_border_color = FloatVectorProperty(name="Menu Border Color", description="FLoating menu border colro", min=0, max=1, default=(.1,.1,.1), subtype="COLOR")
deact_button_color = FloatVectorProperty(name="Button Color", description="Deactivated button color", min=0, max=1, default=(.5,.5,.5), subtype="COLOR")
act_button_color = FloatVectorProperty(name="Active Button Color", description="Activated button color", min=0, max=1, default=(.2,.2,1), subtype="COLOR")
#Geometry Colors
act_point_color = FloatVectorProperty(name="Active Point Color", description="Selected/Active point color", min=0, max=1, default=(.2,.7,.2), subtype="COLOR")
act_patch_color = FloatVectorProperty(name="Active Patch Color", description="Selected/Active patch color", min=0, max=1, default=(.2,.7,.2), subtype="COLOR")
spline_default_color = FloatVectorProperty(name="Spline Color", description="Spline color", min=0, max=1, default=(.2,.2,.7), subtype="COLOR")
hint_color = FloatVectorProperty(name="Hint Color", description="Hint Geometry color", min=0, max=1, default=(.5,1,.5), subtype="COLOR")
bad_segment_color = FloatVectorProperty(name="Active Button Color", description="Activated button color", min=0, max=1, default=(1,.6,.2), subtype="COLOR")
bad_segment_hint_color = FloatVectorProperty(name="Bad Segment Hint", description="Bad segment hint color", min=0, max=1, default=(1,0,0), subtype="COLOR")
def draw(self, context):
layout = self.layout
layout.label(text="Cut Mesh Preferences")
#layout.prop(self, "mat_lib")
## Visualization
row = layout.row(align=True)
row.label("Visualization Settings")
row = layout.row(align=True)
row.prop(self, "menu_bg_color")
row.prop(self, "menu_border_color")
row.prop(self, "deact_button_color")
row.prop(self, "act_button_color")
## Operator Defaults
#box = layout.box().column(align=False)
row = layout.row()
row.label(text="Operator Defaults")
##### Fit and Thickness ####
row = layout.row()
row.label('Thickness, Fit and Retention')
row = layout.row()
row.prop(self, "def_shell_thickness")
row.prop(self, "def_passive_radius")
row.prop(self, "def_blockout_radius")
def register():
bpy.utils.register_class(CutMeshPreferences) #TODO
#bpy.utils.register_class(CutMesh_panel) #TODO
#bpy.utils.register_class(CutMesh_menu) #TODO
ambient_occlusion.register()
bpy.utils.register_class(CutMesh_Polytrim)
bpy.utils.register_class(Custom_Polytrim)
bpy.utils.register_class(CGC_Geopath)
bpy.utils.register_class(CGC_Slice)
bpy.utils.register_class(TriangleFill)
bpy.utils.register_class(CutMesh_PGeopath)
bpy.utils.register_class(CUTMESH_OT_delete_strokes)
bpy.utils.register_class(CUTMESH_OT_hide_strokes)
bpy.utils.register_class(CUTMESH_OT_join_strokes)
def unregister():
bpy.utils.register_class(CutMeshPreferences) #TODO
#bpy.utils.register_class(CutMesh_panel) #TODO
#bpy.utils.register_class(CutMesh_menu) #TODO
ambient_occlusion.unregister()
bpy.utils.unregister_class(CutMesh_Polytrim)
bpy.utils.unregister_class(Custom_Polytrim)
bpy.utils.unregister_class(CGC_Geopath)
bpy.utils.unregister_class(CGC_Slice)
bpy.utils.unregister_class(TriangleFill)
bpy.utils.unregister_class(CutMesh_PGeopath)
bpy.utils.unregister_class(CUTMESH_OT_delete_strokes)
bpy.utils.unregister_class(CUTMESH_OT_hide_strokes)
bpy.utils.unregister_class(CUTMESH_OT_join_strokes)