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Game.h
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#pragma once
#include<iostream>
#include<vector>
#include<ctime>
#include<sstream>
#include "Player.h"
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
class Game {
private:
sf::RenderWindow& window;
sf::Event ev;
sf::Font gameFont;
sf::Texture worldBackgroundTex;
sf::Sprite worldBackground;
sf::Texture muteTex;
sf::Sprite muteIcon;
sf::Packet packet;
sf::TcpSocket socket;
sf::TcpListener listener;
sf::Thread *packetThread;
sf::Thread *animThread;
sf::Mutex mutex;
unsigned short port;
Player *winner;
Player *player;
sf::RectangleShape playerHealthBar;
sf::RectangleShape playerHealthBarBack;
sf::Text playerName;
bool playerAttacked;
bool playerBlocked;
bool playerCritical;
Player *enemy;
sf::RectangleShape enemyHealthBar;
sf::RectangleShape enemyHealthBarBack;
bool enemyBlocked = false;
sf::Text enemyName;
char playerType;
bool playable;
sf::SoundBuffer* buffer;
sf::SoundBuffer* bufferM;
sf::Sound* sound;
sf::Sound* battleMusic;
int musicCooldown;
bool endGame;
void initVariables();
public:
Game(sf::RenderWindow& wind);
~Game();
const bool running() const;
const bool isEndGame() const;
void initPlayers();
void pollEvents();
void update();
void render();
void renderPlayers();
void renderWorld();
void renderEnd();
void updateInput();
void updateCollision();
void updatePlayers();
void updateGUI();
void renderGui();
void initGUI();
void playSound(sf::String string);
void init();
void serverSide();
bool clientSide(sf::String ip);
void thUpdateOnlineGame();
void thAnimate();
void setPlayerType(char type);
void setPlayerName(sf::String string);
void acceptClient();
void playMusic(sf::String string);
Player* getWinner();
bool musCooldown();
bool connect(sf::String ip);
};