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I'm kinda surprised that having an idle animation with glslCanvas causes a non-negligible amount of CPU usage. When my animation is idle, it uses 6-7% of my CPU, and when I mouse over it, it uses ~15% of my CPU. I figure it would be less resource intensive if I force it to refresh at 30 frames per second instead of 60. Is there a simple way of doing that?
The text was updated successfully, but these errors were encountered:
With the framerate set to 30, there's not even a noticeable difference, and idle CPU usage is down to 2-3%!
Others might like the functionality, if you want to add it to the source :)
Hi,
I'm kinda surprised that having an idle animation with glslCanvas causes a non-negligible amount of CPU usage. When my animation is idle, it uses 6-7% of my CPU, and when I mouse over it, it uses ~15% of my CPU. I figure it would be less resource intensive if I force it to refresh at 30 frames per second instead of 60. Is there a simple way of doing that?
The text was updated successfully, but these errors were encountered: