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make animations clearer #28
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so as a first remedy, i've disabled the auto-looping of animations. this way, an animation has a clear beginning and an end (though less clear). in order to restart the animation, the user must now click anywhere in the tip (for whatever reasons i couldn't add a tag to the image itself, so it was not possible to bind the click only to the image). the question is: how to tell people that they can restart the animation? adding some text to each tip (with an image) seems like a lot of noise (once you got the idea)... add another tip? |
I agree. My attempt in #22 to show the start / stop of the GIF was to move the mouse cursor into the window a few moments after the video starts, and move it out of the window after showing the interaction. The GIF took a few takes before I felt it showed the sequence of pressing Ctrl, clicking the object, releasing the key etc. slowly enough to be discernible. (Other issues remain, e.g. the number box gets out of focus as the GIF loops.)
I think looping the GIFs is better than not looping. Memes made us grow to expect this. Random thought mode on:
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i like tip-patches (as long as they follow the spirit and only teach a single thing) please open a feature request ;-) as for looping: you're probably right. although i quite like the feel of the current non-looping GIFs (it makes it much easier to follow, as the i can focus my attention on the entire sequence) |
with my #13 (and your #22, which follows the spirit) i now see that I'm not totally happy with the current keyboard-shortcut-animations, as they don't really convey the chain of cause and effect.
i guess the most important thing is to establish
allowing the user to distinguish between before and after probably means, that they should be aware of the start of the animation.
we probably could automatically insert one (or more) empty frame(s) at the end of the animation, but i think this will mostly get in the way of nice animations.
Originally posted by @umlaeute in #10 (comment)
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