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Some games show constant 0 fps #3
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The same occurs with Grand Theft Auto: Liberty City Stories. |
The same occurs with Dante's Inferno (not from an old firmware -- 5.XX kernel) |
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After some research, it seems that there are some games that use double buffering (an internal framebuffer allocated in the VRAM). Because of this, our effort to get a way to hook into this second framebuffer is beyond our capabilities (I could be wrong). That's my hypothesis. |
The same occurs with POPS. Next release will mention that FPS indicator doesn't work with that kind of executable. |
Old plugin |
It seems that using the method defined in
getFps
we cannot calculate the frame-rate for [ULES00108] Midnight Club 3: DUB Edition. I don't know the reason, but I think it could be something related to the fact that it was designed with a vision to an old firmware (kernel 1.XX or 2.XX).The text was updated successfully, but these errors were encountered: