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config.conf
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config.conf
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# This is the main Krypton configuration file. All settings in this file apply globally
# across the entire server, regardless of what they are.
#
# If you need any help with any of the settings in this file, you can join us on Discord
# at https://discord.gg/4QuwYACDRX
# Advanced settings. Don't touch these unless you know what you're doing.
advanced {
# Whether to attempt to register the server as a JMX bean.
enable-jmx-monitoring=true
# Whether we should use the DSYNC option for saving region files to disk.
synchronize-chunk-writes=true
}
# Other settings that don't quite fit in anywhere else.
other {
# If we should enable bStats metrics for the server
metrics=true
# The duration (in seconds) a single tick must take before the single tick profiler reports it.
save-threshold=5
}
# Proxy IP forwarding settings.
proxy {
#
# The method to use for forwarding a connecting user's information on
# to Krypton from a proxy server. Supported values are:
# - NONE - Disable forwarding support completely
# - LEGACY - Use the BungeeCord/pre-1.13 method
# - MODERN - Use Velocity's modern forwarding protocol
# When any mode other than NONE is used, the server will be forced offline
# and will ONLY accept connections from proxies. No users will be able to
# direct connect.
mode=NONE
# The forwarding secret from Velocity. Only used in the MODERN forwarding protocol.
secret=""
}
# Settings for the GS4 query protocol listener. If you don't know what that means, don't touch these :)
query {
# Whether to enable the query protocol.
enabled=false
# The port the query listener should listen on.
port=25566
}
# The main server settings.
server {
# The threshold at which packets larger will be compressed. Set to -1 to disable.
compression-threshold=256
# The IP used by players to connect. 0.0.0.0 means listen on all interfaces.
ip="0.0.0.0"
# Whether the server authenticates users with Mojang.
online-mode=true
# The port used by players to connect.
port=25565
}
# Status configuration
status {
# The upper limit of the player count. Any players that try to join when this is reached will be kicked.
max-players=20
# The message of the day. Supports legacy and hex codes (using &#).
motd="ὀffKrypton is a Minecraft server written in Kotlin!"
}
# Watchdog settings. The watchdog monitors the server for freezes.
watchdog {
# The time (in milliseconds) before watchdog first warns you about the server not responding
early-warning-delay=10000
# How often (in milliseconds) watchdog should warn you in advanced that the server isn't responding
early-warning-interval=5000
# The message to send to players when we restart the server. Supports legacy and hex codes (&# format).
restart-message="&cServer closed."
# Whether we should attempt to restart the server if it crashes
restart-on-crash=true
# The script we should use to attempt to restart the server.
restart-script="./start.sh"
# The time (in seconds) that the server must not respond for before watchdog considers it dead.
timeout-time=60
}
# Global world configuration options
world {
# The amount of time (in ticks) between automatic world saves.
autosave-interval=6000
# The default difficulty. Valid values are: 0-3 (legacy), peaceful, easy, normal and hard (case insensitive).
difficulty=normal
# Forces the above gamemode for all players in all worlds.
force-default-gamemode=false
# The gamemode for this world. Valid values are: 0-3 (legacy), survival, creative, adventure and spectator (case insensitive).
gamemode=survival
# If this server is in hardcore mode. Currently does nothing.
hardcore=false
# The name of the folder with the world to load in it.
name=world
# The render distance of the server. This is how many chunks you can see in front of you, excluding the one you are in.
view-distance=10
}