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Error when closing SDL_Video system #17
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Initialization:
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That's a long-standing bug. Most apps don't care what happens after deinitializing SDL - previously SDL just crashed after SDL_Quit(), now it prints few error messages. It matters only if you'll be calling SDL_Init()/SDL_Quit() from your code multiple times, in this case SDL will crash or misbehave - I was lucky to not encounter such code, so I consider this bug minor. |
Native app call SDL_Quit() once and then exit with code 0. But android app died and not closed correctly.
And i can't close resources via onDestroy(). There is any workaround, i can change native app if needed. |
exit() call (or System.exit() from Java code) will kill whole process, and onDestroy will not be called. |
Thanks! I will try this. |
Every time when i exit the game, i have error:
Any ideas?
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