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coot1 tutorial? #137
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I really should record one. If you want to push Coot, then read in a large (cryo-EM) map with a large radius and turn on "Fancy" shaders. But the meat and drink of the improvements is that the interactive model building and updating maps - turn on "Updating Maps" and Use the "Overlaps, Peptides, CBets (etc)" validation tool. |
Dear Paul, |
Right mouse is for view rotation. They key-binding/hot-keys/short-cuts are described under the "About" menu. I really should record a brief tutorial. |
thanks. I also wonder how the real space refinement zones are defined. How do you define the limits similarly to RSR zone ? |
You select the residue range you want using "Range Pair" and then to refine that range, select Refine -> Range Refine. One rarely needs to do this because "Tandem +/- 3" or "Sphere Refine" do the job and are faster to use. |
A tip, when you select a range of amino acids, first click on the amino acid of lowest numerical value (for example R432 and then D433), because otherwise, all the amino acids around will be refined and not just the range you defined. |
Thanks - I'll fix that today. |
Thanks. I use RSR zone often.
Valérie
… Le 30 août 2024 à 04:03, Paul Emsley ***@***.***> a écrit :
You select the residue range you want using "Range Pair" and then to refine that range, select Refine -> Range Refine. One rarely needs to do this because "Tandem +/- 3" or "Sphere Refine" do the job and are faster to use.
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Dear Paul...
Where can I find the newest coot tutorial for coot 1?
Already installed coot 1 in Fedora 40 (a few weeks/days? ago). Still ...l I feel like I am missing my tutorial
Glad to help in any way that I can
Thanks
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