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Environment_marl.py
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Environment_marl.py
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from __future__ import division
import numpy as np
import time
import random
import math
np.random.seed(1234)
class V2Vchannels:
# Simulator of the V2V Channels
def __init__(self):
self.t = 0
self.h_bs = 1.5
self.h_ms = 1.5
self.fc = 2
self.decorrelation_distance = 10
self.shadow_std = 3
def get_path_loss(self, position_A, position_B):
d1 = abs(position_A[0] - position_B[0])
d2 = abs(position_A[1] - position_B[1])
d = math.hypot(d1, d2) + 0.001
d_bp = 4 * (self.h_bs - 1) * (self.h_ms - 1) * self.fc * (10 ** 9) / (3 * 10 ** 8)
def PL_Los(d):
if d <= 3:
return 22.7 * np.log10(3) + 41 + 20 * np.log10(self.fc / 5)
else:
if d < d_bp:
return 22.7 * np.log10(d) + 41 + 20 * np.log10(self.fc / 5)
else:
return 40.0 * np.log10(d) + 9.45 - 17.3 * np.log10(self.h_bs) - 17.3 * np.log10(self.h_ms) + 2.7 * np.log10(self.fc / 5)
def PL_NLos(d_a, d_b):
n_j = max(2.8 - 0.0024 * d_b, 1.84)
return PL_Los(d_a) + 20 - 12.5 * n_j + 10 * n_j * np.log10(d_b) + 3 * np.log10(self.fc / 5)
if min(d1, d2) < 7:
PL = PL_Los(d)
else:
PL = min(PL_NLos(d1, d2), PL_NLos(d2, d1))
return PL # + self.shadow_std * np.random.normal()
def get_shadowing(self, delta_distance, shadowing):
return np.exp(-1 * (delta_distance / self.decorrelation_distance)) * shadowing \
+ math.sqrt(1 - np.exp(-2 * (delta_distance / self.decorrelation_distance))) * np.random.normal(0, 3) # standard dev is 3 db
class V2Ichannels:
# Simulator of the V2I channels
def __init__(self):
self.h_bs = 25
self.h_ms = 1.5
self.Decorrelation_distance = 50
self.BS_position = [750 / 2, 1299 / 2] # center of the grids
self.shadow_std = 8
def get_path_loss(self, position_A):
d1 = abs(position_A[0] - self.BS_position[0])
d2 = abs(position_A[1] - self.BS_position[1])
distance = math.hypot(d1, d2)
return 128.1 + 37.6 * np.log10(math.sqrt(distance ** 2 + (self.h_bs - self.h_ms) ** 2) / 1000) # + self.shadow_std * np.random.normal()
def get_shadowing(self, delta_distance, shadowing):
nVeh = len(shadowing)
self.R = np.sqrt(0.5 * np.ones([nVeh, nVeh]) + 0.5 * np.identity(nVeh))
return np.multiply(np.exp(-1 * (delta_distance / self.Decorrelation_distance)), shadowing) \
+ np.sqrt(1 - np.exp(-2 * (delta_distance / self.Decorrelation_distance))) * np.random.normal(0, 8, nVeh)
class Vehicle:
# Vehicle simulator: include all the information for a vehicle
def __init__(self, start_position, start_direction, velocity):
self.position = start_position
self.direction = start_direction
self.velocity = velocity
self.neighbors = []
self.destinations = []
class Environ:
def __init__(self, down_lane, up_lane, left_lane, right_lane, width, height, n_veh, n_neighbor):
self.down_lanes = down_lane
self.up_lanes = up_lane
self.left_lanes = left_lane
self.right_lanes = right_lane
self.width = width
self.height = height
self.V2Vchannels = V2Vchannels()
self.V2Ichannels = V2Ichannels()
self.vehicles = []
self.demand = []
self.V2V_Shadowing = []
self.V2I_Shadowing = []
self.delta_distance = []
self.V2V_channels_abs = []
self.V2I_channels_abs = []
self.V2I_power_dB = 23 # dBm
self.V2V_power_dB_List = [23, 15, 5, -100] # the power levels
self.sig2_dB = -114
self.bsAntGain = 8
self.bsNoiseFigure = 5
self.vehAntGain = 3
self.vehNoiseFigure = 9
self.sig2 = 10 ** (self.sig2_dB / 10)
self.n_RB = n_veh
self.n_Veh = n_veh
self.n_neighbor = n_neighbor
self.time_fast = 0.001
self.time_slow = 0.1 # update slow fading/vehicle position every 100 ms
self.bandwidth = int(1e6) # bandwidth per RB, 1 MHz
# self.bandwidth = 1500
self.demand_size = int((4 * 190 + 300) * 8 * 2) # V2V payload: 1060 Bytes every 100 ms
# self.demand_size = 20
self.V2V_Interference_all = np.zeros((self.n_Veh, self.n_neighbor, self.n_RB)) + self.sig2
def add_new_vehicles(self, start_position, start_direction, start_velocity):
self.vehicles.append(Vehicle(start_position, start_direction, start_velocity))
def add_new_vehicles_by_number(self, n):
for i in range(n):
ind = np.random.randint(0, len(self.down_lanes))
start_position = [self.down_lanes[ind], np.random.randint(0, self.height)]
start_direction = 'd' # velocity: 10 ~ 15 m/s, random
self.add_new_vehicles(start_position, start_direction, np.random.randint(10, 15))
start_position = [self.up_lanes[ind], np.random.randint(0, self.height)]
start_direction = 'u'
self.add_new_vehicles(start_position, start_direction, np.random.randint(10, 15))
start_position = [np.random.randint(0, self.width), self.left_lanes[ind]]
start_direction = 'l'
self.add_new_vehicles(start_position, start_direction, np.random.randint(10, 15))
start_position = [np.random.randint(0, self.width), self.right_lanes[ind]]
start_direction = 'r'
self.add_new_vehicles(start_position, start_direction, np.random.randint(10, 15))
# initialize channels
self.V2V_Shadowing = np.random.normal(0, 3, [len(self.vehicles), len(self.vehicles)])
self.V2I_Shadowing = np.random.normal(0, 8, len(self.vehicles))
self.delta_distance = np.asarray([c.velocity*self.time_slow for c in self.vehicles])
def renew_positions(self):
# ===============
# This function updates the position of each vehicle
# ===============
i = 0
while (i < len(self.vehicles)):
delta_distance = self.vehicles[i].velocity * self.time_slow
change_direction = False
if self.vehicles[i].direction == 'u':
# print ('len of position', len(self.position), i)
for j in range(len(self.left_lanes)):
if (self.vehicles[i].position[1] <= self.left_lanes[j]) and ((self.vehicles[i].position[1] + delta_distance) >= self.left_lanes[j]): # came to an cross
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.vehicles[i].position[0] - (delta_distance - (self.left_lanes[j] - self.vehicles[i].position[1])), self.left_lanes[j]]
self.vehicles[i].direction = 'l'
change_direction = True
break
if change_direction == False:
for j in range(len(self.right_lanes)):
if (self.vehicles[i].position[1] <= self.right_lanes[j]) and ((self.vehicles[i].position[1] + delta_distance) >= self.right_lanes[j]):
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.vehicles[i].position[0] + (delta_distance + (self.right_lanes[j] - self.vehicles[i].position[1])), self.right_lanes[j]]
self.vehicles[i].direction = 'r'
change_direction = True
break
if change_direction == False:
self.vehicles[i].position[1] += delta_distance
if (self.vehicles[i].direction == 'd') and (change_direction == False):
# print ('len of position', len(self.position), i)
for j in range(len(self.left_lanes)):
if (self.vehicles[i].position[1] >= self.left_lanes[j]) and ((self.vehicles[i].position[1] - delta_distance) <= self.left_lanes[j]): # came to an cross
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.vehicles[i].position[0] - (delta_distance - (self.vehicles[i].position[1] - self.left_lanes[j])), self.left_lanes[j]]
# print ('down with left', self.vehicles[i].position)
self.vehicles[i].direction = 'l'
change_direction = True
break
if change_direction == False:
for j in range(len(self.right_lanes)):
if (self.vehicles[i].position[1] >= self.right_lanes[j]) and (self.vehicles[i].position[1] - delta_distance <= self.right_lanes[j]):
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.vehicles[i].position[0] + (delta_distance + (self.vehicles[i].position[1] - self.right_lanes[j])), self.right_lanes[j]]
# print ('down with right', self.vehicles[i].position)
self.vehicles[i].direction = 'r'
change_direction = True
break
if change_direction == False:
self.vehicles[i].position[1] -= delta_distance
if (self.vehicles[i].direction == 'r') and (change_direction == False):
# print ('len of position', len(self.position), i)
for j in range(len(self.up_lanes)):
if (self.vehicles[i].position[0] <= self.up_lanes[j]) and ((self.vehicles[i].position[0] + delta_distance) >= self.up_lanes[j]): # came to an cross
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.up_lanes[j], self.vehicles[i].position[1] + (delta_distance - (self.up_lanes[j] - self.vehicles[i].position[0]))]
change_direction = True
self.vehicles[i].direction = 'u'
break
if change_direction == False:
for j in range(len(self.down_lanes)):
if (self.vehicles[i].position[0] <= self.down_lanes[j]) and ((self.vehicles[i].position[0] + delta_distance) >= self.down_lanes[j]):
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.down_lanes[j], self.vehicles[i].position[1] - (delta_distance - (self.down_lanes[j] - self.vehicles[i].position[0]))]
change_direction = True
self.vehicles[i].direction = 'd'
break
if change_direction == False:
self.vehicles[i].position[0] += delta_distance
if (self.vehicles[i].direction == 'l') and (change_direction == False):
for j in range(len(self.up_lanes)):
if (self.vehicles[i].position[0] >= self.up_lanes[j]) and ((self.vehicles[i].position[0] - delta_distance) <= self.up_lanes[j]): # came to an cross
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.up_lanes[j], self.vehicles[i].position[1] + (delta_distance - (self.vehicles[i].position[0] - self.up_lanes[j]))]
change_direction = True
self.vehicles[i].direction = 'u'
break
if change_direction == False:
for j in range(len(self.down_lanes)):
if (self.vehicles[i].position[0] >= self.down_lanes[j]) and ((self.vehicles[i].position[0] - delta_distance) <= self.down_lanes[j]):
if (np.random.uniform(0, 1) < 0.4):
self.vehicles[i].position = [self.down_lanes[j], self.vehicles[i].position[1] - (delta_distance - (self.vehicles[i].position[0] - self.down_lanes[j]))]
change_direction = True
self.vehicles[i].direction = 'd'
break
if change_direction == False:
self.vehicles[i].position[0] -= delta_distance
# if it comes to an exit
if (self.vehicles[i].position[0] < 0) or (self.vehicles[i].position[1] < 0) or (self.vehicles[i].position[0] > self.width) or (self.vehicles[i].position[1] > self.height):
# delete
# print ('delete ', self.position[i])
if (self.vehicles[i].direction == 'u'):
self.vehicles[i].direction = 'r'
self.vehicles[i].position = [self.vehicles[i].position[0], self.right_lanes[-1]]
else:
if (self.vehicles[i].direction == 'd'):
self.vehicles[i].direction = 'l'
self.vehicles[i].position = [self.vehicles[i].position[0], self.left_lanes[0]]
else:
if (self.vehicles[i].direction == 'l'):
self.vehicles[i].direction = 'u'
self.vehicles[i].position = [self.up_lanes[0], self.vehicles[i].position[1]]
else:
if (self.vehicles[i].direction == 'r'):
self.vehicles[i].direction = 'd'
self.vehicles[i].position = [self.down_lanes[-1], self.vehicles[i].position[1]]
i += 1
def renew_neighbor(self):
""" Determine the neighbors of each vehicles """
for i in range(len(self.vehicles)):
self.vehicles[i].neighbors = []
self.vehicles[i].actions = []
z = np.array([[complex(c.position[0], c.position[1]) for c in self.vehicles]])
Distance = abs(z.T - z)
for i in range(len(self.vehicles)):
sort_idx = np.argsort(Distance[:, i])
for j in range(self.n_neighbor):
self.vehicles[i].neighbors.append(sort_idx[j + 1])
destination = self.vehicles[i].neighbors
self.vehicles[i].destinations = destination
def renew_channel(self):
""" Renew slow fading channel """
self.V2V_pathloss = np.zeros((len(self.vehicles), len(self.vehicles))) + 50 * np.identity(len(self.vehicles))
self.V2I_pathloss = np.zeros((len(self.vehicles)))
self.V2V_channels_abs = np.zeros((len(self.vehicles), len(self.vehicles)))
self.V2I_channels_abs = np.zeros((len(self.vehicles)))
for i in range(len(self.vehicles)):
for j in range(i + 1, len(self.vehicles)):
self.V2V_Shadowing[j][i] = self.V2V_Shadowing[i][j] = self.V2Vchannels.get_shadowing(self.delta_distance[i] + self.delta_distance[j], self.V2V_Shadowing[i][j])
self.V2V_pathloss[j,i] = self.V2V_pathloss[i][j] = self.V2Vchannels.get_path_loss(self.vehicles[i].position, self.vehicles[j].position)
self.V2V_channels_abs = self.V2V_pathloss + self.V2V_Shadowing
self.V2I_Shadowing = self.V2Ichannels.get_shadowing(self.delta_distance, self.V2I_Shadowing)
for i in range(len(self.vehicles)):
self.V2I_pathloss[i] = self.V2Ichannels.get_path_loss(self.vehicles[i].position)
self.V2I_channels_abs = self.V2I_pathloss + self.V2I_Shadowing
def renew_channels_fastfading(self):
""" Renew fast fading channel """
V2V_channels_with_fastfading = np.repeat(self.V2V_channels_abs[:, :, np.newaxis], self.n_RB, axis=2)
self.V2V_channels_with_fastfading = V2V_channels_with_fastfading - 20 * np.log10(
np.abs(np.random.normal(0, 1, V2V_channels_with_fastfading.shape) + 1j * np.random.normal(0, 1, V2V_channels_with_fastfading.shape)) / math.sqrt(2))
V2I_channels_with_fastfading = np.repeat(self.V2I_channels_abs[:, np.newaxis], self.n_RB, axis=1)
self.V2I_channels_with_fastfading = V2I_channels_with_fastfading - 20 * np.log10(
np.abs(np.random.normal(0, 1, V2I_channels_with_fastfading.shape) + 1j * np.random.normal(0, 1, V2I_channels_with_fastfading.shape))/ math.sqrt(2))
def Compute_Performance_Reward_Train(self, actions_power):
actions = actions_power[:, :, 0] # the channel_selection_part
power_selection = actions_power[:, :, 1] # power selection
# ------------ Compute V2I rate --------------------
V2I_Rate = np.zeros(self.n_RB)
V2I_Interference = np.zeros(self.n_RB) # V2I interference
for i in range(len(self.vehicles)):
for j in range(self.n_neighbor):
if not self.active_links[i, j]:
continue
V2I_Interference[actions[i][j]] += 10 ** ((self.V2V_power_dB_List[power_selection[i, j]] - self.V2I_channels_with_fastfading[i, actions[i, j]]
+ self.vehAntGain + self.bsAntGain - self.bsNoiseFigure) / 10)
self.V2I_Interference = V2I_Interference + self.sig2
V2I_Signals = 10 ** ((self.V2I_power_dB - self.V2I_channels_with_fastfading.diagonal() + self.vehAntGain + self.bsAntGain - self.bsNoiseFigure) / 10)
V2I_Rate = np.log2(1 + np.divide(V2I_Signals, self.V2I_Interference))
# ------------ Compute V2V rate -------------------------
V2V_Interference = np.zeros((len(self.vehicles), self.n_neighbor))
V2V_Signal = np.zeros((len(self.vehicles), self.n_neighbor))
actions[(np.logical_not(self.active_links))] = -1 # inactive links will not transmit regardless of selected power levels
for i in range(self.n_RB): # scanning all bands
indexes = np.argwhere(actions == i) # find spectrum-sharing V2Vs
for j in range(len(indexes)):
receiver_j = self.vehicles[indexes[j, 0]].destinations[indexes[j, 1]]
V2V_Signal[indexes[j, 0], indexes[j, 1]] = 10 ** ((self.V2V_power_dB_List[power_selection[indexes[j, 0], indexes[j, 1]]]
- self.V2V_channels_with_fastfading[indexes[j][0], receiver_j, i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
# V2I links interference to V2V links
V2V_Interference[indexes[j, 0], indexes[j, 1]] += 10 ** ((self.V2I_power_dB - self.V2V_channels_with_fastfading[i, receiver_j, i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
# V2V interference
for k in range(j + 1, len(indexes)): # spectrum-sharing V2Vs
receiver_k = self.vehicles[indexes[k][0]].destinations[indexes[k][1]]
V2V_Interference[indexes[j, 0], indexes[j, 1]] += 10 ** ((self.V2V_power_dB_List[power_selection[indexes[k, 0], indexes[k, 1]]]
- self.V2V_channels_with_fastfading[indexes[k][0]][receiver_j][i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
V2V_Interference[indexes[k, 0], indexes[k, 1]] += 10 ** ((self.V2V_power_dB_List[power_selection[indexes[j, 0], indexes[j, 1]]]
- self.V2V_channels_with_fastfading[indexes[j][0]][receiver_k][i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
self.V2V_Interference = V2V_Interference + self.sig2
V2V_Rate = np.log2(1 + np.divide(V2V_Signal, self.V2V_Interference))
self.demand -= V2V_Rate * self.time_fast * self.bandwidth
self.demand[self.demand < 0] = 0 # eliminate negative demands
self.individual_time_limit -= self.time_fast
reward_elements = V2V_Rate/10
reward_elements[self.demand <= 0] = 1
self.active_links[np.multiply(self.active_links, self.demand <= 0)] = 0 # transmission finished, turned to "inactive"
return V2I_Rate, V2V_Rate, reward_elements
def Compute_Performance_Reward_Test_rand(self, actions_power):
""" for random baseline computation """
actions = actions_power[:, :, 0] # the channel_selection_part
power_selection = actions_power[:, :, 1] # power selection
# ------------ Compute V2I rate --------------------
V2I_Rate = np.zeros(self.n_RB)
V2I_Interference = np.zeros(self.n_RB) # V2I interference
for i in range(len(self.vehicles)):
for j in range(self.n_neighbor):
if not self.active_links_rand[i, j]:
continue
V2I_Interference[actions[i][j]] += 10 ** ((self.V2V_power_dB_List[power_selection[i, j]] - self.V2I_channels_with_fastfading[i, actions[i, j]]
+ self.vehAntGain + self.bsAntGain - self.bsNoiseFigure) / 10)
self.V2I_Interference_random = V2I_Interference + self.sig2
V2I_Signals = 10 ** ((self.V2I_power_dB - self.V2I_channels_with_fastfading.diagonal() + self.vehAntGain + self.bsAntGain - self.bsNoiseFigure) / 10)
V2I_Rate = np.log2(1 + np.divide(V2I_Signals, self.V2I_Interference_random))
# ------------ Compute V2V rate -------------------------
V2V_Interference = np.zeros((len(self.vehicles), self.n_neighbor))
V2V_Signal = np.zeros((len(self.vehicles), self.n_neighbor))
actions[(np.logical_not(self.active_links_rand))] = -1
for i in range(self.n_RB): # scanning all bands
indexes = np.argwhere(actions == i) # find spectrum-sharing V2Vs
for j in range(len(indexes)):
receiver_j = self.vehicles[indexes[j, 0]].destinations[indexes[j, 1]]
V2V_Signal[indexes[j, 0], indexes[j, 1]] = 10 ** ((self.V2V_power_dB_List[power_selection[indexes[j, 0], indexes[j, 1]]]
- self.V2V_channels_with_fastfading[indexes[j][0], receiver_j, i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
# V2I links interference to V2V links
V2V_Interference[indexes[j, 0], indexes[j, 1]] += 10 ** ((self.V2I_power_dB - self.V2V_channels_with_fastfading[i, receiver_j, i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
# V2V interference
for k in range(j + 1, len(indexes)): # spectrum-sharing V2Vs
receiver_k = self.vehicles[indexes[k][0]].destinations[indexes[k][1]]
V2V_Interference[indexes[j, 0], indexes[j, 1]] += 10 ** ((self.V2V_power_dB_List[power_selection[indexes[k, 0], indexes[k, 1]]]
- self.V2V_channels_with_fastfading[indexes[k][0]][receiver_j][i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
V2V_Interference[indexes[k, 0], indexes[k, 1]] += 10 ** ((self.V2V_power_dB_List[power_selection[indexes[j, 0], indexes[j, 1]]]
- self.V2V_channels_with_fastfading[indexes[j][0]][receiver_k][i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
self.V2V_Interference_random = V2V_Interference + self.sig2
V2V_Rate = np.log2(1 + np.divide(V2V_Signal, self.V2V_Interference_random))
self.demand_rand -= V2V_Rate * self.time_fast * self.bandwidth
self.demand_rand[self.demand_rand < 0] = 0
self.individual_time_limit_rand -= self.time_fast
self.active_links_rand[np.multiply(self.active_links_rand, self.demand_rand <= 0)] = 0 # transmission finished, turned to "inactive"
return V2I_Rate, V2V_Rate
def Compute_Interference(self, actions):
V2V_Interference = np.zeros((len(self.vehicles), self.n_neighbor, self.n_RB)) + self.sig2
channel_selection = actions.copy()[:, :, 0]
power_selection = actions.copy()[:, :, 1]
channel_selection[np.logical_not(self.active_links)] = -1
# interference from V2I links
for i in range(self.n_RB):
for k in range(len(self.vehicles)):
for m in range(len(channel_selection[k, :])):
V2V_Interference[k, m, i] += 10 ** ((self.V2I_power_dB - self.V2V_channels_with_fastfading[i][self.vehicles[k].destinations[m]][i] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
# interference from peer V2V links
for i in range(len(self.vehicles)):
for j in range(len(channel_selection[i, :])):
for k in range(len(self.vehicles)):
for m in range(len(channel_selection[k, :])):
# if i == k or channel_selection[i,j] >= 0:
if i == k and j == m or channel_selection[i, j] < 0:
continue
V2V_Interference[k, m, channel_selection[i, j]] += 10 ** ((self.V2V_power_dB_List[power_selection[i, j]]
- self.V2V_channels_with_fastfading[i][self.vehicles[k].destinations[m]][channel_selection[i,j]] + 2 * self.vehAntGain - self.vehNoiseFigure) / 10)
self.V2V_Interference_all = 10 * np.log10(V2V_Interference)
def act_for_training(self, actions):
action_temp = actions.copy()
V2I_Rate, V2V_Rate, reward_elements = self.Compute_Performance_Reward_Train(action_temp)
lambdda = 0.
reward = lambdda * np.sum(V2I_Rate) / (self.n_Veh * 10) + (1 - lambdda) * np.sum(reward_elements) / (self.n_Veh * self.n_neighbor)
return reward
def act_for_testing(self, actions):
action_temp = actions.copy()
V2I_Rate, V2V_Rate, reward_elements = self.Compute_Performance_Reward_Train(action_temp)
V2V_success = 1 - np.sum(self.active_links) / (self.n_Veh * self.n_neighbor) # V2V success rates
return V2I_Rate, V2V_success, V2V_Rate
def act_for_testing_rand(self, actions):
action_temp = actions.copy()
V2I_Rate, V2V_Rate = self.Compute_Performance_Reward_Test_rand(action_temp)
V2V_success = 1 - np.sum(self.active_links_rand) / (self.n_Veh * self.n_neighbor) # V2V success rates
return V2I_Rate, V2V_success, V2V_Rate
def new_random_game(self, n_Veh=0):
# make a new game
self.vehicles = []
if n_Veh > 0:
self.n_Veh = n_Veh
self.add_new_vehicles_by_number(int(self.n_Veh / 4))
self.renew_neighbor()
self.renew_channel()
self.renew_channels_fastfading()
self.demand = self.demand_size * np.ones((self.n_Veh, self.n_neighbor))
self.individual_time_limit = self.time_slow * np.ones((self.n_Veh, self.n_neighbor))
self.active_links = np.ones((self.n_Veh, self.n_neighbor), dtype='bool')
# random baseline
self.demand_rand = self.demand_size * np.ones((self.n_Veh, self.n_neighbor))
self.individual_time_limit_rand = self.time_slow * np.ones((self.n_Veh, self.n_neighbor))
self.active_links_rand = np.ones((self.n_Veh, self.n_neighbor), dtype='bool')