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lua_script_instance.cpp
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/*
* This file is part of LuaScript
* https://github.com/perbone/luascrip/
*
* Copyright 2017-2024 Paulo Perbone
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "lua_script_instance.h"
#include "constants.h"
#include "debug.h"
#include "lua_script_language.h"
LuaScriptInstance::LuaScriptInstance(Object *p_owner, Ref<LuaScript> p_script) :
owner{ p_owner },
script{ p_script } {
print_debug("LuaScriptInstance::constructor( p_owner = %s )", String(p_owner->get_class_name()).ascii().get_data());
} // TODO
LuaScriptInstance::~LuaScriptInstance() {
print_debug("LuaScriptInstance::destructor");
if (script.is_valid() && owner) {
auto guard = LuaScriptLanguage::acquire();
script->instances.erase(owner);
}
}
bool LuaScriptInstance::set(const StringName &p_name, const Variant &p_value) {
print_debug("LuaScriptInstance::set( p_name = %s, p_value = %s )", String(p_name).ascii().get_data(), String(p_value).ascii().get_data());
return false;
}
bool LuaScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
print_debug("LuaScriptInstance::get( p_name = %s )", String(p_name).ascii().get_data());
return false;
}
void LuaScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
print_debug("LuaScriptInstance::get_property_list");
} // TODO
Variant::Type LuaScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
print_debug("LuaScriptInstance::get_property_type( p_name = %s )", String(p_name).ascii().get_data());
return Variant::Type();
}
void LuaScriptInstance::validate_property(PropertyInfo &p_property) const {
print_debug("LuaScriptInstance::validate_property( p_property = %s )", p_property.name.ascii().get_data());
}
bool LuaScriptInstance::property_can_revert(const StringName &p_name) const {
print_debug("LuaScriptInstance::property_can_revert( p_name = %s )", String(p_name).ascii().get_data());
return false;
}
bool LuaScriptInstance::property_get_revert(const StringName &p_name, Variant &r_ret) const {
print_debug("LuaScriptInstance::property_get_revert( p_name = %s )", String(p_name).ascii().get_data());
return false;
}
Object *LuaScriptInstance::get_owner() {
print_debug("LuaScriptInstance::get_owner");
return this->owner;
}
void LuaScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
print_debug("LuaScriptInstance::get_property_state");
}
void LuaScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
print_debug("LuaScriptInstance::get_method_list");
} // TODO
bool LuaScriptInstance::has_method(const StringName &p_method) const {
print_debug("LuaScriptInstance::has_method( p_method = " + p_method + " )");
return false;
}
Variant LuaScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
print_debug("LuaScriptInstance::callp( p_method = " + p_method + " ) " + baseClassName);
if (!script.is_valid()) {
ERR_FAIL_V(Variant());
}
// FIXME call this|base::method
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
} // TODO
void LuaScriptInstance::notification(int p_notification, bool p_reversed) {
print_debug("LuaScriptInstance::notification( p_notification = %d:%s ) %s",
p_notification, get_notification_name(p_notification).c_str(), baseClassName.ascii().get_data());
} // TODO
String LuaScriptInstance::to_string(bool *r_valid) {
if (r_valid)
*r_valid = false;
return String();
} // TODO
void LuaScriptInstance::refcount_incremented() {
print_debug("LuaScriptInstance::refcount_incremented");
} // TODO
bool LuaScriptInstance::refcount_decremented() {
print_debug("LuaScriptInstance::refcount_decremented");
return true;
} // TODO
Ref<Script> LuaScriptInstance::get_script() const {
print_debug("LuaScriptInstance::get_script");
return this->script;
}
bool LuaScriptInstance::is_placeholder() const {
print_debug("LuaScriptInstance::is_placeholder");
return false;
}
void LuaScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
print_debug("LuaScriptInstance::property_set_fallback( p_name = %s )", String(p_name).ascii().get_data());
}
Variant LuaScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
print_debug("LuaScriptInstance::property_get_fallback( p_name = %s )", String(p_name).ascii().get_data());
return Variant{};
}
const Variant LuaScriptInstance::get_rpc_config() const {
print_debug("LuaScriptInstance::get_rpc_config");
return this->script->get_rpc_config();
}
ScriptLanguage *LuaScriptInstance::get_language() {
print_debug("LuaScriptInstance::get_language");
return LuaScriptLanguage::get_singleton();
}