[ARCHIVED] Augmented Exercise 1 - Object Story #6
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Project.1.Video.-.Compressed.with.FlexClip.mp4Above is a screen recording of my project. In this project, I chose a Boeing 787 model from the internet. I intend to explore the aircraft as a culture object. Since the first flight by Wright Brothers more than 100 years ago, people's wishes to travel in the air have been growing. With technological and economic advancements, nowadays we have numerous state-of-the-art aircrafts that can carry passengers thousands of miles a day. Thanks to this great invention, long-distance travelling is no longer a torture that takes days or even months, but rather an joy and excitement. Our traveling culture has significantly changed ever since. Moreover, airplane itself is a product of globalization as shown in the production part in my project, and it in turn helps to bolster the process of globalization. Therefore, I believe that it is very important culture object in our history and society now. For this project, I set the scene in a garage, which is consistent with the aircraft as a huge and sophisticated industrial project. Then, attempting to make an immersive virtual exhibition experience, I chose to make a first person game like application. The user could freely move inside the gallery and interact with buttons on the walls to discover the story about airplanes as if he/she is playing a game. Due to the time constraint, I did not add colliders to the walls and the character, meaning that the user could move through the walls and models inside the scene. This is one of the major technical limitations of this project. Also, I'd like to mention that the noise in the video is caused by the fans working on my laptop. The only sound in this project is played when the user clicks "Play" button for the sound area inside the scene. Here is the link to the Unity project: https://drive.google.com/file/d/1Mg1nmxw8j7Mra1TRmcVCS51g5bk5Nvy-/view?usp=sharing Hope you enjoy it! |
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CoinsComing from the US, the necessity of using coins in Berlin was very surprising to me. In New York, I rarely even brought my wallet and just payed for everything with my phone. Thinking generally, there has been much talk about moving towards a cashless society. Thus, I was interested in exploring the history and importance of coinage, the cultural impact of coins/cash, and the potential consequences of a cashless society. As I didn't want to put too much text, it's mainly select points that I try to summarize about the history, cultural importance, and potential future. Originally, I had wanted more complicated interactions (ex. moving around as if in 1st person POV, then clicking on 3D objects as buttons for more information, etc.) but I ran into many issues and had no idea how to fix them. Most of my scripts were basically the same and very basic. If I had more time, I would try to consolidate/make some lines more efficient so that I wasn't repeating code all the time. Otherwise, I feel more comfortable with how scripts interact with in-game elements. |
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This gallery shows the bust of Hadrian from the British Museum. The user is given buttons that reveal information about the sculpture, hadrian himself, and the artwork’s story. By creating a customizable approach to education, the audience’s experience with the art becomes more personal. Instead of reading a brief textbox next to the object with all information available to be mindlessly read, this format encourages the viewer to be an active participant in the reception of information. Curiosity is what inspires viewers to click each box. |
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https://drive.google.com/drive/folders/14Xdj4i7WTSX2QBbo0rdciY5jTO-nX95G?usp=sharing |
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Assets and Video: The Rosetta Stone, a historical Artifact that was used to finally understand Hieroglyphics, which was revolutionary for modern day Egypt as people always thought of Hieroglyphics as a myth or witchcraft since no one could understand or explain the language. The stone has been discovered by a French officer and has been taken by Britain when they soon after occupied Egypt. There has been many requests to get the stone back, however,The British Museum refuses to as they believe that the Egyptians signed a deal to hand the stone over, however, in reality, Egyptians had no say in that deal. The scene does not have a lot of elements from Ancient Egyptian history to show how The British Museum is not where the artifact belongs. It is just displayed ina. modern museum when the stone has no real connection to the place it is in. The writings on the stone are by Priests, therefore, this stone is very important for Coptic Egyptians as well. The music is Hieroglyphic music from the opening of The National Museum of Egyptian Civilization in 2021, where the stone could have been displayed had it been in Egypt. |
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https://drive.google.com/drive/folders/1XwuRbiDvNBaAMK5bNtpwUxhLYlo_PySl?usp=sharing My project focuses on the Ain Sakhri Lovers sculpture at The British Museum. Buttons are used to highlight further information on 1. The potential queer-coded nature of the ancient sculpture regarding its "phallic" shape and lack of gender in the two figures (consumption) 2. A history of the Natufian people from where the sculpture originated (production) 3. Extended description of the sculpture itself (communication). There is an mp3 sound over the entire scene that was unable to play when screen recorderd (ironically titled "Natufian Mix") |
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