In the tools/json_tools/
folder you will find several scripts for working with JSON data, written in
python and jq.
The keys.py
and values.py
scripts are related, with similar usage:
-
keys.py
counts how many times each key (field) occurs throughout all matching JSON data. You might use this to learn how many items have "weight" and/or "volume", or what fields are used most often by "overmap_special" types, for example. -
values.py
counts how many times each value occurs in a given key (field). Use this if you want to know what different "volume" or "weight" values items have or to look up all "id" values from a set of matching items, for instance.
Run either script with -h
to see help on their command-line options. Both scripts output JSON
text by default, but you can pass the --human
option for output in a more human-readable format.
You can run these scripts from the root Cataclysm-DDA
directory using a relative path:
$ tools/json_tools/keys.py -h
$ tools/json_tools/keys.py --human type=TOOL
$ tools/json_tools/values.py --key material type=TOOL
Or, cd
into the tools/json_tools
directory and execute the Python scripts in
that directory - it will still work the same:
$ cd tools/json_tools
$ ./keys.py -h
$ ./keys.py --human type=TOOL
$ ./values.py --key material type=TOOL
Here is keys.py
showing how many TOOL
types have each key defined (abbreviated for simplicity,
since the full list is rather long). Out of 752 tools, all of them have type
and name
defined,
but only some of them include pocket_data
or longest_side
:
$ tools/json_tools/keys.py --human type=TOOL
Count of keys
(Data from 752 out of 25050 blobs)
-------------
type : 752
name : 752
weight : 656
pocket_data : 143
looks_like : 101
techniques : 92
longest_side : 56
...
Here is values.py
printing the number of TOOL
type items having each material
value. The
MISSING
column tells how many tools have no material
defined in their JSON:
$ tools/json_tools/values.py --key material --human type=TOOL
Count of values from field 'material'
(Data from 752 out of 25050 blobs)
-------------
steel : 295
plastic : 245
MISSING : 105
aluminum : 73
wood : 70
glass : 35
...
Show values of "longest_side" defined for TOOL
type items in the weapon
category, including how
many items are missing an explicit value for "longest_side":
$ tools/json_tools/values.py --key longest_side type=TOOL category=weapon
{"50 cm": 10, "40 cm", 1, "MISSING": 95, "20 cm": 2, "100 cm": 6, ...}
Pipe output to lister.py
to get a distinct list of alphabetized keys from a JSON string. For
example, to list all type
values alone, without counting how many of each:
$ tools/json_tools/values.py --key type | tools/json_tools/lister.py
["AMMO", "ARMOR", "BATTERY", "BIONIC_ITEM", "BOOK", "COMESTIBLE", ...]
The keys.py
output will use parent.child
dotted notation for objects nested within one another.
For example, the "name" value is often an object including a pluralized form, and items with
"pocket_data" typically contain a nested list of objects in their JSON. The dot indicates keys
within those objects:
$ tools/json_tools/keys.py type=ARMOR | tools/json_tools/lister.py
{ ..., "pocket_data.max_contains_volume", "pocket_data.max_item_length", "pocket_data.pocket_type", ... }
These dotted keys can be passed as the -k
or --key
argument of values.py
, to inspect values
within those nested objects or lists of objects in the JSON data. For example, to look at the values
of "max_item_length" within the "pocket_data" objects of ARMOR
types:
$ tools/json_tools/values.py -k pocket_data.max_item_length type=ARMOR
{ "25 cm": 1, "140 cm": 1, "16 cm": 1, "50 cm": 5, "MISSING": 785, ... }
Desired keys | Command-line |
---|---|
of material types |
keys.py type=material |
of overmap_special types |
keys.py type=overmap_special |
of weapons category |
keys.py category=weapons |
of weapons with wood material |
keys.py category=weapons material=wood |
Desired info | Command-line |
---|---|
All type values in all JSON data |
values.py -k type |
All category values in all JSON data |
values.py -k category |
IDs of items with material including kevlar |
values.py -k id material=kevlar |
IDs of all MAGAZINE types |
values.py -k id type=MAGAZINE |
Materials of all GUN items |
values.py -k material type=GUN |
Materials of all TOOL items |
values.py -k material type=TOOL |
Encumbrances of ARMOR made of leather |
values.py -k encumbrance type=ARMOR material=leather |
All mutation type category values |
values.py -k category type=mutation |
Addiction types of COMESTIBLE items |
values.py -k addiction_type type=COMESTIBLE |
Valid targets of SPELL types |
values.py -k valid_targets type=SPELL |
Monster conditions in monstergroup types |
values.py -k monsters.conditions type=monstergroup |