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Best practice for WebGL2 is texStorage + texSubImage.
texStorage has some limitations:
texImage (current):
We currently use texImage but texStorage for texture 2D Array.
We could either:
Related:
The text was updated successfully, but these errors were encountered:
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Best practice for WebGL2 is texStorage + texSubImage.
texStorage has some limitations:
texImage (current):
We currently use texImage but texStorage for texture 2D Array.
We could either:
Related:
The text was updated successfully, but these errors were encountered: