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main.yml
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name: Actions 😎
on: [push, pull_request]
jobs:
buildAndTestForLinuxBasedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.15f1
targetPlatform:
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android player.
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
lfs: true
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'
- uses: actions/upload-artifact@v2
with:
name: Build
path: build
buildForWindowsBasedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.15f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
lfs: true
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'
- uses: actions/upload-artifact@v2
with:
name: Build
path: build
buildForMacOSBasedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone.
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
lfs: true
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'
- uses: actions/upload-artifact@v2
with:
name: Build
path: build