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Phaser itself has no concept of a 'production' build (or indeed a build at all), so you need to look to your tooling to figure out why it's being stripped from the bundle. |
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After build my Phaser Game, i don't see my multiatlas called
![image](https://user-images.githubusercontent.com/26696620/172838828-cada6411-1d20-4458-9d6c-78e34685600a.png)
06mapa
ingame.textures.list
(screens below):DEV:
Prod (after
![image](https://user-images.githubusercontent.com/26696620/172838875-7f5c3b22-919a-43e1-b830-530cd0a6a22b.png)
npm run build
):I think it's loading properly, but why it is not available on production?
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