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food.h
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/*
* Copyright (C) 2014 Philippe Aubertin.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of other contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CRITTERS_FOOD_H_
#define CRITTERS_FOOD_H_
#include <SDL/SDL.h>
#include "boing.h"
#include "thing.h"
typedef struct food_t food_t;
struct food_t {
thing_t thing;
boing_t boing;
};
food_t *food_new(float x, float y, int dir);
static inline void food_free(food_t *food) {
thing_free(&food->thing);
}
static inline void food_render(food_t *food, SDL_Surface *screen, int v_offset, int h_offset) {
thing_render(&food->thing, screen, v_offset, h_offset);
}
static inline void food_update_position(food_t *food, float delta, float w, float h) {
thing_update_position(&food->thing, delta, w, h);
}
static inline void food_set_position(food_t *food, float x, float y) {
thing_set_position(&food->thing, x, y);
}
static inline float food_get_x(food_t *food) {
return thing_get_x(&food->thing);
}
static inline float food_get_y(food_t *food) {
return thing_get_y(&food->thing);
}
static inline thing_t *food_get_thing(food_t *food) {
return &food->thing;
}
#endif