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RaysRenderer.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="RaysRenderer.cpp" />
<ClCompile Include="SVGFPass.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="RaysRenderer.h" />
<ClInclude Include="TAA.h" />
<ClInclude Include="SVGFPass.h" />
<ClInclude Include="Data\SVGFUtils.h">
<Filter>Data</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Data">
<UniqueIdentifier>{9bfa944a-fa4e-458e-abb2-e7d76857491a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Data\Forward.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\Deferred.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\GBuffer.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\RaytracedReflection.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\RaytracedShadows.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\ForwardRaytrace.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\GBufferUtils.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\SVGF_Reprojection.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\SVGF_VarianceEstimation.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\SVGF_Atrous.slang">
<Filter>Data</Filter>
</None>
<None Include="Data\RaytracedAO.slang">
<Filter>Data</Filter>
</None>
</ItemGroup>
</Project>