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I'm posting this solution in case anyone else runs into my same problem:
On my system, the games within ShootOff worked fine on my projector, but Shot To Click would register the hits on my primary screen, rather than on my projector screen.
Solutions: 1) Modify the "shootoff.properties" file (you can use Notepad or just about any text editor) to change the value for:
shootoff.arena.y
shootoff.arena.x
Those are the arena starting coordinates, and they'll depend on your monitor size. They should update automatically, but mine don't for some reason. Once you find the right numbers, your calibration checkerboard will start up on your projector screen, and Shot To Click will now register on your projector screen, rather than on your primary screen. 2) This one is a work around that I used until I figured out solution 1 above. After activating Shot To Click, switch your Display settings from Extend, over to Duplicate. With all the windows now stacked into one screen, Shot To Click should register on the projector screen.
The text was updated successfully, but these errors were encountered:
I'm posting this solution in case anyone else runs into my same problem:
On my system, the games within ShootOff worked fine on my projector, but Shot To Click would register the hits on my primary screen, rather than on my projector screen.
Solutions:
1) Modify the "shootoff.properties" file (you can use Notepad or just about any text editor) to change the value for:
shootoff.arena.y
shootoff.arena.x
Those are the arena starting coordinates, and they'll depend on your monitor size. They should update automatically, but mine don't for some reason. Once you find the right numbers, your calibration checkerboard will start up on your projector screen, and Shot To Click will now register on your projector screen, rather than on your primary screen.
2) This one is a work around that I used until I figured out solution 1 above. After activating Shot To Click, switch your Display settings from Extend, over to Duplicate. With all the windows now stacked into one screen, Shot To Click should register on the projector screen.
The text was updated successfully, but these errors were encountered: