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RA2-style Tesla Bolt and Missile Projectiles #70
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May you elaborate the latter? The logic for missiles has already been added (only voxel art remains, but RA2 used SHP missiles at many cases, like IFV, Apoc, Patriot, Aegis...). |
The missile in RA2 is launched from the unit with an angle to the ground. Also the missiles fly in a different way in OpenRA2. Sorry, my English is bad and cannot explain it clearly. I wanted to upload some images but something went wrong and cannot upload it. |
The first is a relatively simple issue, but the latter will not be fixed entirely I think - OpenRA missile tries to fly above a certain height relative to terrain, RA2 missile instead tries to fly in a fixed height). |
@GraionDilach Did that mean it was valid for a missile to collide with a cliff (for example) and blow up there? |
FWIW the sprite missiles in RA2 always took the same ridiculous path, which in most cases didn't make sense. |
Missiles were flying higher than the maximum height of a map. |
http://modenc.renegadeprojects.com/IsElectricBolt looks like it was directly painted by the engine. |
The tesla bolt and missile Projectiles are currently in RA1-style.
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