diff --git a/beeb/consts.asm b/beeb/consts.asm index a543020..cc2d166 100644 --- a/beeb/consts.asm +++ b/beeb/consts.asm @@ -78,22 +78,61 @@ BEANSTALKROOM = 1 FIREROOM = 2 HEARTSROOM = 3 UNDERAUSROOM = 7 + MARKETSQUAREROOM = 22 STRANGENEWROOM = 23 +CHURCHROOM = 24 +ILLUSIONROOM = 31 + +SMUGGLERSROOM = 35 CASTLEDUNGEONROOM = 36 WELLROOM = 39 DRAGONSLAIRROOM = 40 +MINESROOM = 41 +OUTTOSEAROOM = 45 +DOCKSROOM = 46 +WAREHOUSE = 47 + BROKENBRIDGEROOM = 48 +GUARDHOUSEROOM = 49 +ARMOROGROOM = 50 +MOATROOM = 51 ENTRANCEHALLROOM = 52 +GATORROOM = 53 WIDEEYEDDRAGONROOM = 54 TOPWELLROOM = 55 LIFTCONTROLROOM = 56 +BASETREEHOUSEROOM = 57 ALLOTMENTROOM = 58 +OAKTREEROOM = 59 +BASEOFVOLCANOROOM = 60 +CRAFTYCLOUDROOM = 63 + +WESTWINGROOM = 67 +BANQUETHALLROOM = 68 +EASTWINGROOM = 69 +DOZYSHUTROOM = 71 +DENZILSPADROOM = 72 DAISYSHUTROOM = 73 +GIANTBEANSTALKROOM = 74 +CLOUDROUTEROOM = 75 +NEARVOLCANOROOM = 76 ACTIVEVOLCANOROOM = 77 + +WESTTOWERROOM = 83 CASTLESTAIRCASEROOM = 84 +EASTTOWERROOM = 85 +LONGJUMPCLOUDROOM = 86 +MEETINGHALLROOM = 87 +LIFTTOELDERSROOM = 88 +DIZZYSPARENTSHUTROOM = 89 +YETMORECLOUDSROOM = 91 +MOREORRIBLECLOUDSROOM = 92 +CLOUDCASTLE = 93 DAISYSPRISONROOM = 94 +ATTICROOM = 100 + GAMESTARTROOM = CASTLEDUNGEONROOM DIZZY_WIDTH = (3*8) diff --git a/beeb/objects.asm b/beeb/objects.asm index 2f1f8b4..ef62254 100644 --- a/beeb/objects.asm +++ b/beeb/objects.asm @@ -67,10 +67,10 @@ OBJ_EMPTY = 0 ; THE GUARD HOUSE OBJ_HAWK = 0 - EQUB 49, hawk, 60, 80, SPR_HAWK0 + EQUB GUARDHOUSEROOM, hawk, 60, 80, SPR_HAWK0 EQUW nothingheremess EQUB 0, 2, HAWK_FLYING, 0, PAL_CYAN+PLOT_OR+ATTR_NOTSOLID - ;EQUB 49, 60, 80, SPR_HAWK0 + ;EQUB GUARDHOUSEROOM, 60, 80, SPR_HAWK0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE BOTTOMLESS WELL @@ -86,18 +86,18 @@ OBJ_BAG = 1 OBJ_PORTCULLIS = 2 .porthere - EQUB 51, portcullis, 76 ,96, SPR_PORTCULLIS + EQUB MOATROOM, portcullis, 76 ,96, SPR_PORTCULLIS EQUB 96,136, 0 ,4 ,0 ,0 ,PAL_WHITE+ATTR_NOTSOLID ; TODO - align not solid with original - ;EQUB 51 ,76 ,96,SPR_PORTCULLIS + ;EQUB MOATROOM, 76, 96, SPR_PORTCULLIS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; MOAT AND PORTCULLIS OBJ_SWITCH = 3 .portswitchhere - EQUB 51, portswitch, 66 ,78, SPR_SWITCH + EQUB MOATROOM, portswitch, 66 ,78, SPR_SWITCH EQUB 0, 0, 0, 0, 0, 0, PAL_CYAN+ATTR_NOTSOLID - ;EQUB 51 ,66 ,78 ,SPR_SWITCH + ;EQUB MOATROOM, 66, 78, SPR_SWITCH ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE MARKET SQUARE @@ -123,10 +123,10 @@ OBJ_SHOPKEEPER2 = 5 ; DENZIL'S PAD OBJ_BLACKHOLE = 6 - EQUB 72,pickupable,62 ,144,SPR_BLACKHOLE + EQUB DENZILSPADROOM, pickupable, 62, 144, SPR_BLACKHOLE EQUW blackholemess EQUB 0 ,0 ,0 ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 72 ,62 ,144,SPR_BLACKHOLE + ;EQUB DENZILSPADROOM, 62, 144, SPR_BLACKHOLE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE SMELLY ALLOTMENT @@ -152,10 +152,10 @@ OBJ_APPLE = 8 OBJ_BONE = 9 .bonehere - EQUB 100,pickupable,52 ,160,SPR_BONE + EQUB ATTICROOM, pickupable, 52, 160, SPR_BONE EQUW bonemess EQUB 0 ,0 ,0 ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 100 ,52 ,160,SPR_BONE + ;EQUB ATTICROOM, 52, 160, SPR_BONE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This item is given to you by the shopkeeper @@ -172,27 +172,27 @@ OBJ_BEAN = 10 OBJ_GOLDENEGG = 11 .goldenegghere - EQUB 93,pickupable,80 ,152,SPR_GOLDENEGG + EQUB CLOUDCASTLE, pickupable, 80, 152, SPR_GOLDENEGG EQUW goldeneggmess,proxegg EQUB 0 ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 93 ,80 ,152,SPR_GOLDENEGG + ;EQUB CLOUDCASTLE, 80, 152, SPR_GOLDENEGG ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ARMOROG'S DEN OBJ_ROCK2 = 12 - EQUB 50,pickupable,86 ,160,SPR_SMALLSTONE2 + EQUB ARMOROGROOM, pickupable, 86, 160, SPR_SMALLSTONE2 EQUW rockmess,proxrock EQUB 0 ,0 ,PAL_RED+ATTR_NOTSOLID - ;EQUB 50 ,86 ,160,SPR_SMALLSTONE2 + ;EQUB ARMOROGROOM, 86, 160, SPR_SMALLSTONE2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ARMOROG'S DEN OBJ_ARMOROG = 13 .armoroghere - EQUB 50,armorog ,54 ,156,SPR_GRUNT0,0 ,0 ,0 ,2 ,ARMOROG_SLEEPING ,0 ,PAL_RED+ATTR_NOTSOLID+PLOT_OR - ;EQUB 50 ,54 ,156,SPR_GRUNT0 + EQUB ARMOROGROOM, armorog ,54 ,156,SPR_GRUNT0,0 ,0 ,0 ,2 ,ARMOROG_SLEEPING ,0 ,PAL_RED+ATTR_NOTSOLID+PLOT_OR + ;EQUB ARMOROGROOM, 54, 156, SPR_GRUNT0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE WIDE-EYED DRAGON @@ -217,8 +217,8 @@ OBJ_SLEEPINGPOTION = 15 OBJ_CROCODILE = 16 .crochere - EQUB 53,crocodile ,70 ,152,SPR_CROCCLOSED,0 ,0 ,0 ,0 ,0 ,0 ,PAL_GREEN+PLOT_OR - ;EQUB 53 ,70 ,152,SPR_CROCCLOSED + EQUB GATORROOM, crocodile ,70 ,152,SPR_CROCCLOSED,0 ,0 ,0 ,0 ,0 ,0 ,PAL_GREEN+PLOT_OR + ;EQUB GATORROOM, 70, 152, SPR_CROCCLOSED ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This item is given to you by Denzil @@ -234,19 +234,19 @@ OBJ_ROPE = 17 ; SMUGGLER'S HIDEOUT OBJ_ROCK3 = 18 - EQUB 35,pickupable,58 ,136,SPR_SMALLSTONE3 + EQUB SMUGGLERSROOM, pickupable, 58, 136, SPR_SMALLSTONE3 EQUW rockmess,proxrock EQUB 0 ,0 ,PAL_RED+ATTR_NOTSOLID - ;EQUB 35 ,58,136,SPR_SMALLSTONE3 + ;EQUB SMUGGLERSROOM, 58, 136, SPR_SMALLSTONE3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE SNAP HAPPY GATOR OBJ_ROCK0 = 19 - EQUB 53,pickupable,90 ,144,SPR_SMALLSTONE0 + EQUB GATORROOM, pickupable, 90, 144, SPR_SMALLSTONE0 EQUW rockmess,proxrock EQUB 0 ,0 ,PAL_RED+ATTR_NOTSOLID - ;EQUB 53 ,90 ,144,SPR_SMALLSTONE0 + ;EQUB GATORROOM, 90, 144, SPR_SMALLSTONE0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE BROKEN BRIDGE @@ -260,18 +260,18 @@ OBJ_WOOD = 20 OBJ_WHISKEYBOTTLE = 21 .whiskeyhere - EQUB 53,pickupable,50 ,136,SPR_BRANDYBOTTLE + EQUB GATORROOM, pickupable, 50, 136, SPR_BRANDYBOTTLE EQUW fullwhiskeymess,emptybottlemess EQUB 0 ,0 ,PAL_YELLOW+ATTR_NOTSOLID - ;EQUB 53 ,50 ,136,SPR_BRANDYBOTTLE + ;EQUB GATORROOM, 50, 136, SPR_BRANDYBOTTLE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; KEEP OUT! DOZY'S HUT OBJ_LIFT = 22 .lift1here - EQUB 71,lift ,52 ,48 ,SPR_LIFTTOP,56,112, 48 ,1 ,0 ,0 ,PAL_WHITE+PLOT_XOR - ;EQUB 71 ,52,48 ,SPR_LIFTTOP + EQUB DOZYSHUTROOM, lift ,52 ,48 ,SPR_LIFTTOP,56,112, 48 ,1 ,0 ,0 ,PAL_WHITE+PLOT_XOR + ;EQUB DOZYSHUTROOM, 52, 48, SPR_LIFTTOP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE LIFT CONTROL HUT @@ -285,10 +285,10 @@ OBJ_MACHINE = 23 ; THE EAST TOWER OBJ_KEY = 24 - EQUB 85,pickupable,46 ,136,SPR_KEY + EQUB EASTTOWERROOM, pickupable, 46, 136, SPR_KEY EQUW keymess,proxkey1 EQUB 0 ,0 ,PAL_YELLOW+ATTR_NOTSOLID - ;EQUB 85 ,46 ,136,SPR_KEY + ;EQUB EASTTOWERROOM, 46, 136, SPR_KEY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE DRAGON'S LAIR @@ -310,18 +310,18 @@ OBJ_MACHINE2 = 26 ; INSIDE THE CHURCH OBJ_KEY2 = 27 - EQUB 24,pickupable,80 ,136,SPR_KEY + EQUB CHURCHROOM, pickupable, 80, 136, SPR_KEY EQUW keymess,proxkey2 EQUB 0 ,0 ,PAL_YELLOW+ATTR_NOTSOLID - ;EQUB 24 ,80 ,136,SPR_KEY + ;EQUB CHURCHROOM, 80, 136, SPR_KEY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LIFT TO THE ELDERS OBJ_LIFT3 = 28 .lift3here - EQUB 88,lift ,58 ,48 ,SPR_LIFTTOP,56,136, 48 ,1 ,0 ,0 ,PAL_WHITE+PLOT_XOR - ;EQUB 88 ,58,48 ,SPR_LIFTTOP + EQUB LIFTTOELDERSROOM, lift ,58 ,48 ,SPR_LIFTTOP,56,136, 48 ,1 ,0 ,0 ,PAL_WHITE+PLOT_XOR + ;EQUB LIFTTOELDERSROOM ,58,48 ,SPR_LIFTTOP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE LIFT CONTROL HUT @@ -335,10 +335,10 @@ OBJ_MACHINE3 = 29 ; BASE OF THE VOLCANO OBJ_KEY3 = 30 - EQUB 60,pickupable,60 ,120,SPR_KEY + EQUB BASEOFVOLCANOROOM, pickupable, 60, 120, SPR_KEY EQUW keymess,proxkey3 EQUB 0 ,0 ,PAL_YELLOW+ATTR_NOTSOLID - ;EQUB 60 ,60 ,120,SPR_KEY + ;EQUB BASEOFVOLCANOROOM, 60, 120, SPR_KEY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE LIFT CONTROL HUT @@ -370,10 +370,10 @@ OBJ_KEY4 = 33 OBJ_BUCKETEMPTY = 34 .buckethere - EQUB 83,pickupable,80 ,144,SPR_BUCKET + EQUB WESTTOWERROOM, pickupable, 80, 144, SPR_BUCKET EQUW mtbucketmess,proxmtbucket EQUB 0 ,0 ,PAL_CYAN+ATTR_NOTSOLID - ;EQUB 83,80 ,144,SPR_BUCKET + ;EQUB WESTTOWERROOM, 80, 144, SPR_BUCKET ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This replaces the empty bucket when filled at base of volcano @@ -388,10 +388,10 @@ OBJ_BUCKETFULL = 35 ; THE LARGE OAK TREE OBJ_LEAF = 36 - EQUB 59,pickupable,52 ,102,SPR_LEAFYBIT1 + EQUB OAKTREEROOM, pickupable, 52, 102, SPR_LEAFYBIT1 EQUW leavesmess EQUB 0, 0, 0 ,0 ,PAL_GREEN+ATTR_NOTSOLID - ;EQUB 59,52 ,102,SPR_LEAFYBIT1 + ;EQUB OAKTREEROOM, 52, 102, SPR_LEAFYBIT1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE SMELLY ALLOTMENT @@ -425,18 +425,18 @@ OBJ_RAILING = 39 OBJ_DOZY = 40 .dozyhere - EQUB 45,pickupable,74 ,116,SPR_DOZY + EQUB OUTTOSEAROOM, pickupable, 74, 116, SPR_DOZY EQUW dozyrou,dozytalking EQUB STR_dozytalking ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 45,74 ,116,SPR_DOZY + ;EQUB OUTTOSEAROOM, 74, 116, SPR_DOZY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LOOKING OUT TO SEA OBJ_DOZYFLOAT = 41 .dozyfloathere - EQUB 45,dozyfloat,68 ,139,SPR_DOZY,0 ,0 ,0 ,0, 0 ,0 ,PAL_WHITE+ATTR_NOTSOLID+PLOT_XOR - ;EQUB 45,68,139,SPR_DOZY + EQUB OUTTOSEAROOM, dozyfloat,68 ,139,SPR_DOZY,0 ,0 ,0 ,0, 0 ,0 ,PAL_WHITE+ATTR_NOTSOLID+PLOT_XOR + ;EQUB OUTTOSEAROOM, 68, 139, SPR_DOZY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE CASTLE'S DUNGEON @@ -477,17 +477,17 @@ OBJ_TROLL = 45 ; THE EAST WING OBJ_DAGGER = 46 - EQUB 69,dagger ,40 ,112,SPR_DAGGERBLADE ,0 ,0 , 0 ,0 ,0 ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 69,40,112 ,SPR_DAGGERBLADE + EQUB EASTWINGROOM, dagger ,40 ,112,SPR_DAGGERBLADE ,0 ,0 , 0 ,0 ,0 ,0 ,PAL_WHITE+ATTR_NOTSOLID + ;EQUB EASTWINGROOM, 40, 112, SPR_DAGGERBLADE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; DIZZY'S PARENTS HUT OBJ_DOORKNOCKER = 47 - EQUB 89,pickupable,58 ,136,SPR_DOORKNOCKER + EQUB DIZZYSPARENTSHUTROOM, pickupable, 58, 136, SPR_DOORKNOCKER EQUW doorknockermess,proxdoor EQUB 0 ,0 ,PAL_YELLOW+ATTR_NOTSOLID - ;EQUB 89,58 ,136,SPR_DOORKNOCKER + ;EQUB DIZZYSPARENTSHUTROOM, 58, 136, SPR_DOORKNOCKER ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE CASTLE STAIRCASE @@ -502,10 +502,10 @@ OBJ_PLANK = 48 OBJ_GRANDDIZZY = 49 .doughere - EQUB 88,pickupable,42 ,76,SPR_GRANDDIZZY + EQUB LIFTTOELDERSROOM, pickupable, 42, 76, SPR_GRANDDIZZY EQUW dougrou,dougtalking EQUB STR_dougtalking ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 88,42,76,SPR_GRANDDIZZY + ;EQUB LIFTTOELDERSROOM, 42, 76, SPR_GRANDDIZZY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE DRAGON'S LAIR @@ -547,26 +547,26 @@ OBJ_WELLLID = 53 ; THE MEETING HALL OBJ_PICKAXE = 54 - EQUB 87,pickupable,64 ,80,SPR_PICKAXE + EQUB MEETINGHALLROOM, pickupable, 64, 80, SPR_PICKAXE EQUW pickaxemess,proxpickaxe EQUB 0 ,0 ,PAL_RED+ATTR_NOTSOLID - ;EQUB 87,64,80,SPR_PICKAXE + ;EQUB MEETINGHALLROOM, 64, 80, SPR_PICKAXE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE DESERTED MINES OBJ_STONE2 = 55 .rockhere - EQUB 41,crowbar ,36 ,101,SPR_LARGESTONE2 ,0 ,0 , 0 ,0 ,0 ,0 , PAL_RED+PLOT_OR - ;EQUB 41,36,101,SPR_LARGESTONE2 + EQUB MINESROOM, crowbar ,36 ,101,SPR_LARGESTONE2 ,0 ,0 , 0 ,0 ,0 ,0 , PAL_RED+PLOT_OR + ;EQUB MINESROOM, 36, 101, SPR_LARGESTONE2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE DESERTED MINES OBJ_TROLL2 = 56 .minerhere - EQUB 41,miner ,96 ,120,SPR_TROLL ,44,80 , 0 ,0 ,0 ,0 ,PAL_GREEN+ATTR_NOTSOLID - ;EQUB 41,96,120 ,SPR_TROLL + EQUB MINESROOM, miner ,96 ,120,SPR_TROLL ,44,80 , 0 ,0 ,0 ,0 ,PAL_GREEN+ATTR_NOTSOLID + ;EQUB MINESROOM, 96, 120, SPR_TROLL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; DAISY'S PRISON @@ -614,8 +614,8 @@ OBJ_CARPET2 = 61 OBJ_LIFT5 = 62 .daisylifthere - EQUB 94,lift ,74 ,48,SPR_LIFTTOP,56,120, 48 ,2 ,0 ,0 ,PAL_WHITE - ;EQUB 94 ,74,48,SPR_LIFTTOP + EQUB DAISYSPRISONROOM, lift ,74 ,48,SPR_LIFTTOP,56,120, 48 ,2 ,0 ,0 ,PAL_WHITE + ;EQUB DAISYSPRISONROOM, 74, 48, SPR_LIFTTOP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; DAISY'S PRISON @@ -637,20 +637,20 @@ OBJ_SWITCH2 = 64 OBJ_DYLAN = 65 .dylanhere - EQUB 59,pickupable,72 ,147,SPR_DYLAN + EQUB OAKTREEROOM, pickupable, 72, 147, SPR_DYLAN EQUW dylanrou,dylantalking EQUB STR_dylantalking ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 59,72,147,SPR_DYLAN + ;EQUB OAKTREEROOM, 72, 147, SPR_DYLAN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THE BANQUET HALL OBJ_DENZIL = 66 .denzilhere - EQUB 68,pickupable,80 ,155,SPR_DENZIL + EQUB BANQUETHALLROOM, pickupable, 80, 155, SPR_DENZIL EQUW denzilrou,denziltalking EQUB STR_denziltalking ,0 ,PAL_WHITE+ATTR_NOTSOLID - ;EQUB 68,80,155,SPR_DENZIL + ;EQUB BANQUETHALLROOM, 80, 155, SPR_DENZIL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Appears at DAISY'S EMPTY HUT, following rescue @@ -673,10 +673,10 @@ OBJ_RAILING2 = 68 ; DENZIL'S PAD OBJ_RAILING3 = 69 - EQUB 72,pickupable,76 ,80,SPR_WOODENRAIL + EQUB DENZILSPADROOM, pickupable, 76, 80, SPR_WOODENRAIL EQUW railingmess EQUB 0, 0, 0 ,0 ,PAL_RED+ATTR_NOTSOLID - ;EQUB 72,76 ,80,SPR_WOODENRAIL + ;EQUB DENZILSPADROOM, 76, 80, SPR_WOODENRAIL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; DAISY'S EMPTY HUT