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modified_permutohedral.cc
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modified_permutohedral.cc
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//#include "stdafx.h"
#include "modified_permutohedral.h"
#ifdef __SSE__
// SSE Permutoheral lattice
# define SSE_PERMUTOHEDRAL
#endif
#if defined(SSE_PERMUTOHEDRAL)
# include <emmintrin.h>
# include <xmmintrin.h>
# ifdef __SSE4_1__
# include <smmintrin.h>
# endif
#endif
namespace mxnet {
namespace op {
namespace permutohedral {
/************************************************/
/*** Hash Table ***/
/************************************************/
class HashTableCopy{
protected:
size_t key_size_, filled_, capacity_;
std::vector< short > keys_;
std::vector< int > table_;
void grow(){
// Create the new memory and copy the values in
int old_capacity = capacity_;
capacity_ *= 2;
std::vector<short> old_keys( (old_capacity+10)*key_size_ );
std::copy( keys_.begin(), keys_.end(), old_keys.begin() );
std::vector<int> old_table( capacity_, -1 );
// Swap the memory
table_.swap( old_table );
keys_.swap( old_keys );
// Reinsert each element
for( int i=0; i<old_capacity; i++ )
if (old_table[i] >= 0){
int e = old_table[i];
size_t h = hash( getKey(e) ) % capacity_;
for(; table_[h] >= 0; h = h<capacity_-1 ? h+1 : 0);
table_[h] = e;
}
}
size_t hash( const short * k ) {
size_t r = 0;
for( size_t i=0; i<key_size_; i++ ){
r += k[i];
r *= 1664525;
}
return r;
}
public:
explicit HashTableCopy( int key_size, int n_elements ) : key_size_ ( key_size ), filled_(0), capacity_(2*n_elements), keys_((capacity_/2+10)*key_size_), table_(2*n_elements,-1) {
}
int size() const {
return filled_;
}
void reset() {
filled_ = 0;
std::fill( table_.begin(), table_.end(), -1 );
}
int find( const short * k, bool create = false ){
if (2*filled_ >= capacity_) grow();
// Get the hash value
size_t h = hash( k ) % capacity_;
// Find the element with he right key, using linear probing
while(1){
int e = table_[h];
if (e==-1){
if (create){
// Insert a new key and return the new id
for( size_t i=0; i<key_size_; i++ )
keys_[ filled_*key_size_+i ] = k[i];
return table_[h] = filled_++;
}
else
return -1;
}
// Check if the current key is The One
bool good = true;
for( size_t i=0; i<key_size_ && good; i++ )
if (keys_[ e*key_size_+i ] != k[i])
good = false;
if (good)
return e;
// Continue searching
h++;
if (h==capacity_) h = 0;
}
}
const short * getKey( int i ) const{
return &keys_[i*key_size_];
}
};
/************************************************/
/*** ModifiedPermutohedral Lattice ***/
/************************************************/
ModifiedPermutohedral::ModifiedPermutohedral():N_( 0 ), M_( 0 ), d_( 0 ) {
}
#ifdef SSE_PERMUTOHEDRAL
void ModifiedPermutohedral::init(const float* features, int num_dimensions, int num_points)
{
// Compute the lattice coordinates for each feature [there is going to be a lot of magic here
N_ = num_points;
d_ = num_dimensions;
HashTableCopy hash_table( d_, N_/**(d_+1)*/ );
const int blocksize = sizeof(__m128) / sizeof(float);
const __m128 invdplus1 = _mm_set1_ps( 1.0f / (d_+1) );
const __m128 dplus1 = _mm_set1_ps( d_+1 );
const __m128 Zero = _mm_set1_ps( 0 );
const __m128 One = _mm_set1_ps( 1 );
// Allocate the class memory
offset_.resize( (d_+1)*(N_+16) );
std::fill( offset_.begin(), offset_.end(), 0 );
barycentric_.resize( (d_+1)*(N_+16) );
std::fill( barycentric_.begin(), barycentric_.end(), 0 );
rank_.resize( (d_+1)*(N_+16) );
// Allocate the local memory
__m128 * scale_factor = (__m128*) _mm_malloc( (d_ )*sizeof(__m128) , 16 );
__m128 * f = (__m128*) _mm_malloc( (d_ )*sizeof(__m128) , 16 );
__m128 * elevated = (__m128*) _mm_malloc( (d_+1)*sizeof(__m128) , 16 );
__m128 * rem0 = (__m128*) _mm_malloc( (d_+1)*sizeof(__m128) , 16 );
__m128 * rank = (__m128*) _mm_malloc( (d_+1)*sizeof(__m128), 16 );
float * barycentric = new float[(d_+2)*blocksize];
short * canonical = new short[(d_+1)*(d_+1)];
short * key = new short[d_+1];
// Compute the canonical simplex
for( int i=0; i<=d_; i++ ){
for( int j=0; j<=d_-i; j++ )
canonical[i*(d_+1)+j] = i;
for( int j=d_-i+1; j<=d_; j++ )
canonical[i*(d_+1)+j] = i - (d_+1);
}
// Expected standard deviation of our filter (p.6 in [Adams etal 2010])
float inv_std_dev = sqrt(2.0 / 3.0)*(d_+1);
// Compute the diagonal part of E (p.5 in [Adams etal 2010])
for( int i=0; i<d_; i++ )
scale_factor[i] = _mm_set1_ps( 1.0 / sqrt( (i+2)*(i+1) ) * inv_std_dev );
// Setup the SSE rounding
#ifndef __SSE4_1__
const unsigned int old_rounding = _mm_getcsr();
_mm_setcsr( (old_rounding&~_MM_ROUND_MASK) | _MM_ROUND_NEAREST );
#endif
// Compute the simplex each feature lies in
for( int k=0; k<N_; k+=blocksize ){
// Load the feature from memory
float * ff = (float*)f;
for( int j=0; j<d_; j++ )
for( int i=0; i<blocksize; i++ )
ff[ j*blocksize + i ] = k+i < N_ ? *(features + k + i + j*N_) : 0.0;
// Elevate the feature ( y = Ep, see p.5 in [Adams etal 2010])
// sm contains the sum of 1..n of our faeture vector
__m128 sm = Zero;
for( int j=d_; j>0; j-- ){
__m128 cf = f[j-1]*scale_factor[j-1];
elevated[j] = sm - _mm_set1_ps(j)*cf;
sm += cf;
}
elevated[0] = sm;
// Find the closest 0-colored simplex through rounding
__m128 sum = Zero;
for( int i=0; i<=d_; i++ ){
__m128 v = invdplus1 * elevated[i];
#ifdef __SSE4_1__
v = _mm_round_ps( v, _MM_FROUND_TO_NEAREST_INT );
#else
v = _mm_cvtepi32_ps( _mm_cvtps_epi32( v ) );
#endif
rem0[i] = v*dplus1;
sum += v;
}
// Find the simplex we are in and store it in rank (where rank describes what position coorinate i has in the sorted order of the features values)
for( int i=0; i<=d_; i++ )
rank[i] = Zero;
for( int i=0; i<d_; i++ ){
__m128 di = elevated[i] - rem0[i];
for( int j=i+1; j<=d_; j++ ){
__m128 dj = elevated[j] - rem0[j];
__m128 c = _mm_and_ps( One, _mm_cmplt_ps( di, dj ) );
rank[i] += c;
rank[j] += One-c;
}
}
// If the point doesn't lie on the plane (sum != 0) bring it back
for( int i=0; i<=d_; i++ ){
rank[i] += sum;
__m128 add = _mm_and_ps( dplus1, _mm_cmplt_ps( rank[i], Zero ) );
__m128 sub = _mm_and_ps( dplus1, _mm_cmpge_ps( rank[i], dplus1 ) );
rank[i] += add-sub;
rem0[i] += add-sub;
}
// Compute the barycentric coordinates (p.10 in [Adams etal 2010])
for( int i=0; i<(d_+2)*blocksize; i++ )
barycentric[ i ] = 0;
for( int i=0; i<=d_; i++ ){
__m128 v = (elevated[i] - rem0[i])*invdplus1;
// Didn't figure out how to SSE this
float * fv = (float*)&v;
float * frank = (float*)&rank[i];
for( int j=0; j<blocksize; j++ ){
int p = d_-frank[j];
barycentric[j*(d_+2)+p ] += fv[j];
barycentric[j*(d_+2)+p+1] -= fv[j];
}
}
// The rest is not SSE'd
for( int j=0; j<blocksize; j++ ){
// Wrap around
barycentric[j*(d_+2)+0]+= 1 + barycentric[j*(d_+2)+d_+1];
float * frank = (float*)rank;
float * frem0 = (float*)rem0;
// Compute all vertices and their offset
for( int remainder=0; remainder<=d_; remainder++ ){
for( int i=0; i<d_; i++ ){
key[i] = frem0[i*blocksize+j] + canonical[ remainder*(d_+1) + (int)frank[i*blocksize+j] ];
}
offset_[ (j+k)*(d_+1)+remainder ] = hash_table.find( key, true );
rank_[ (j+k)*(d_+1)+remainder ] = frank[remainder*blocksize+j];
barycentric_[ (j+k)*(d_+1)+remainder ] = barycentric[ j*(d_+2)+remainder ];
}
}
}
_mm_free( scale_factor );
_mm_free( f );
_mm_free( elevated );
_mm_free( rem0 );
_mm_free( rank );
delete [] barycentric;
delete [] canonical;
delete [] key;
// Reset the SSE rounding
#ifndef __SSE4_1__
_mm_setcsr( old_rounding );
#endif
// This is normally fast enough so no SSE needed here
// Find the Neighbors of each lattice point
// Get the number of vertices in the lattice
M_ = hash_table.size();
// Create the neighborhood structure
blur_neighbors_.resize( (d_+1)*M_ );
short * n1 = new short[d_+1];
short * n2 = new short[d_+1];
// For each of d+1 axes,
for( int j = 0; j <= d_; j++ ){
for( int i=0; i<M_; i++ ){
const short * key = hash_table.getKey( i );
for( int k=0; k<d_; k++ ){
n1[k] = key[k] - 1;
n2[k] = key[k] + 1;
}
n1[j] = key[j] + d_;
n2[j] = key[j] - d_;
blur_neighbors_[j*M_+i].n1 = hash_table.find( n1 );
blur_neighbors_[j*M_+i].n2 = hash_table.find( n2 );
}
}
delete[] n1;
delete[] n2;
}
#else
void ModifiedPermutohedral::init (const float* features, int num_dimensions, int num_points)
{
// Compute the lattice coordinates for each feature [there is going to be a lot of magic here
N_ = num_points;
d_ = num_dimensions;
HashTableCopy hash_table( d_, N_*(d_+1) );
// Allocate the class memory
offset_.resize( (d_+1)*N_ );
rank_.resize( (d_+1)*N_ );
barycentric_.resize( (d_+1)*N_ );
// Allocate the local memory
float * scale_factor = new float[d_];
float * elevated = new float[d_+1];
float * rem0 = new float[d_+1];
float * barycentric = new float[d_+2];
short * rank = new short[d_+1];
short * canonical = new short[(d_+1)*(d_+1)];
short * key = new short[d_+1];
// Compute the canonical simplex
for( int i=0; i<=d_; i++ ){
for( int j=0; j<=d_-i; j++ )
canonical[i*(d_+1)+j] = i;
for( int j=d_-i+1; j<=d_; j++ )
canonical[i*(d_+1)+j] = i - (d_+1);
}
// Expected standard deviation of our filter (p.6 in [Adams etal 2010])
float inv_std_dev = sqrt(2.0 / 3.0)*(d_+1);
// Compute the diagonal part of E (p.5 in [Adams etal 2010])
for( int i=0; i<d_; i++ )
scale_factor[i] = 1.0 / sqrt( double((i+2)*(i+1)) ) * inv_std_dev;
// Compute the simplex each feature lies in
for( int k=0; k<N_; k++ ){
// Elevate the feature ( y = Ep, see p.5 in [Adams etal 2010])
// sm contains the sum of 1..n of our faeture vector
float sm = 0;
for( int j=d_; j>0; j-- ){
float cf = features[(j-1)*N_ + k]*scale_factor[j-1];
elevated[j] = sm - j*cf;
sm += cf;
}
elevated[0] = sm;
// Find the closest 0-colored simplex through rounding
float down_factor = 1.0f / (d_+1);
float up_factor = (d_+1);
int sum = 0;
for( int i=0; i<=d_; i++ ){
//int rd1 = round( down_factor * elevated[i]);
int rd2;
float v = down_factor * elevated[i];
float up = ceilf(v)*up_factor;
float down = floorf(v)*up_factor;
if (up - elevated[i] < elevated[i] - down) rd2 = (short)up;
else rd2 = (short)down;
//if(rd1!=rd2)
// break;
rem0[i] = rd2;
sum += rd2*down_factor;
}
// Find the simplex we are in and store it in rank (where rank describes what position coorinate i has in the sorted order of the features values)
for( int i=0; i<=d_; i++ )
rank[i] = 0;
for( int i=0; i<d_; i++ ){
double di = elevated[i] - rem0[i];
for( int j=i+1; j<=d_; j++ )
if ( di < elevated[j] - rem0[j])
rank[i]++;
else
rank[j]++;
}
// If the point doesn't lie on the plane (sum != 0) bring it back
for( int i=0; i<=d_; i++ ){
rank[i] += sum;
if ( rank[i] < 0 ){
rank[i] += d_+1;
rem0[i] += d_+1;
}
else if ( rank[i] > d_ ){
rank[i] -= d_+1;
rem0[i] -= d_+1;
}
}
// Compute the barycentric coordinates (p.10 in [Adams etal 2010])
for( int i=0; i<=d_+1; i++ )
barycentric[i] = 0;
for( int i=0; i<=d_; i++ ){
float v = (elevated[i] - rem0[i])*down_factor;
barycentric[d_-rank[i] ] += v;
barycentric[d_-rank[i]+1] -= v;
}
// Wrap around
barycentric[0] += 1.0 + barycentric[d_+1];
// Compute all vertices and their offset
for( int remainder=0; remainder<=d_; remainder++ ){
for( int i=0; i<d_; i++ )
key[i] = rem0[i] + canonical[ remainder*(d_+1) + rank[i] ];
offset_[ k*(d_+1)+remainder ] = hash_table.find( key, true );
rank_[ k*(d_+1)+remainder ] = rank[remainder];
barycentric_[ k*(d_+1)+remainder ] = barycentric[ remainder ];
}
}
delete [] scale_factor;
delete [] elevated;
delete [] rem0;
delete [] barycentric;
delete [] rank;
delete [] canonical;
delete [] key;
// Find the Neighbors of each lattice point
// Get the number of vertices in the lattice
M_ = hash_table.size();
// Create the neighborhood structure
blur_neighbors_.resize( (d_+1)*M_ );
short * n1 = new short[d_+1];
short * n2 = new short[d_+1];
// For each of d+1 axes,
for( int j = 0; j <= d_; j++ ){
for( int i=0; i<M_; i++ ){
const short * key = hash_table.getKey( i );
for( int k=0; k<d_; k++ ){
n1[k] = key[k] - 1;
n2[k] = key[k] + 1;
}
n1[j] = key[j] + d_;
n2[j] = key[j] - d_;
blur_neighbors_[j*M_+i].n1 = hash_table.find( n1 );
blur_neighbors_[j*M_+i].n2 = hash_table.find( n2 );
}
}
delete[] n1;
delete[] n2;
}
#endif
void ModifiedPermutohedral::seqCompute(float* out, const float* in, int value_size, bool reverse, bool add) const
{
// Shift all values by 1 such that -1 -> 0 (used for blurring)
float * values = new float[ (M_+2)*value_size ];
float * new_values = new float[ (M_+2)*value_size ];
for( int i=0; i<(M_+2)*value_size; i++ )
values[i] = new_values[i] = 0;
// Splatting
for( int i=0; i<N_; i++ ){
for( int j=0; j<=d_; j++ ){
int o = offset_[i*(d_+1)+j]+1;
float w = barycentric_[i*(d_+1)+j];
for( int k=0; k<value_size; k++ )
values[ o*value_size+k ] += w * in[k*N_ + i];
}
}
for( int j=reverse?d_:0; j<=d_ && j>=0; reverse?j--:j++ ){
for( int i=0; i<M_; i++ ){
float * old_val = values + (i+1)*value_size;
float * new_val = new_values + (i+1)*value_size;
int n1 = blur_neighbors_[j*M_+i].n1+1;
int n2 = blur_neighbors_[j*M_+i].n2+1;
float * n1_val = values + n1*value_size;
float * n2_val = values + n2*value_size;
for( int k=0; k<value_size; k++ )
new_val[k] = old_val[k]+0.5*(n1_val[k] + n2_val[k]);
}
std::swap( values, new_values );
}
// Alpha is a magic scaling constant (write Andrew if you really wanna understand this)
float alpha = 1.0f / (1+powf(2, -d_));
// Slicing
for( int i=0; i<N_; i++ ){
if (!add) {
for( int k=0; k<value_size; k++ )
out[i + k*N_] = 0; //out[i*value_size+k] = 0;
}
for( int j=0; j<=d_; j++ ){
int o = offset_[i*(d_+1)+j]+1;
float w = barycentric_[i*(d_+1)+j];
for( int k=0; k<value_size; k++ )
//out[ i*value_size+k ] += w * values[ o*value_size+k ] * alpha;
out[ i + k*N_ ] += w * values[ o*value_size+k ] * alpha;
}
}
delete[] values;
delete[] new_values;
}
#ifdef SSE_PERMUTOHEDRAL
void ModifiedPermutohedral::sseCompute ( float* out, const float* in, int value_size, const bool reverse, const bool add) const
{
const int sse_value_size = (value_size-1)*sizeof(float) / sizeof(__m128) + 1;
// Shift all values by 1 such that -1 -> 0 (used for blurring)
__m128 * sse_val = (__m128*) _mm_malloc( sse_value_size*sizeof(__m128), 16 );
__m128 * values = (__m128*) _mm_malloc( (M_+2)*sse_value_size*sizeof(__m128), 16 );
__m128 * new_values = (__m128*) _mm_malloc( (M_+2)*sse_value_size*sizeof(__m128), 16 );
__m128 Zero = _mm_set1_ps( 0 );
for( int i=0; i<(M_+2)*sse_value_size; i++ )
values[i] = new_values[i] = Zero;
for( int i=0; i<sse_value_size; i++ )
sse_val[i] = Zero;
float* sdp_temp = new float[value_size];
// Splatting
for( int i=0; i<N_; i++ ){
for (int s = 0; s < value_size; s++) {
sdp_temp[s] = in[s*N_ + i];
}
memcpy(sse_val, sdp_temp, value_size*sizeof(float));
for( int j=0; j<=d_; j++ ){
int o = offset_[i*(d_+1)+j]+1;
__m128 w = _mm_set1_ps( barycentric_[i*(d_+1)+j] );
for( int k=0; k<sse_value_size; k++ )
values[ o*sse_value_size+k ] += w * sse_val[k];
}
}
// Blurring
__m128 half = _mm_set1_ps(0.5);
for( int j=reverse?d_:0; j<=d_ && j>=0; reverse?j--:j++ ){
for( int i=0; i<M_; i++ ){
__m128 * old_val = values + (i+1)*sse_value_size;
__m128 * new_val = new_values + (i+1)*sse_value_size;
int n1 = blur_neighbors_[j*M_+i].n1+1;
int n2 = blur_neighbors_[j*M_+i].n2+1;
__m128 * n1_val = values + n1*sse_value_size;
__m128 * n2_val = values + n2*sse_value_size;
for( int k=0; k<sse_value_size; k++ )
new_val[k] = old_val[k]+half*(n1_val[k] + n2_val[k]);
}
std::swap( values, new_values );
}
// Alpha is a magic scaling constant (write Andrew if you really wanna understand this)
float alpha = 1.0f / (1+powf(2, -d_));
// Slicing
for( int i=0; i<N_; i++ ){
for( int k=0; k<sse_value_size; k++ )
sse_val[ k ] = Zero;
for( int j=0; j<=d_; j++ ){
int o = offset_[i*(d_+1)+j]+1;
__m128 w = _mm_set1_ps( barycentric_[i*(d_+1)+j] * alpha );
for( int k=0; k<sse_value_size; k++ )
sse_val[ k ] += w * values[ o*sse_value_size+k ];
}
memcpy(sdp_temp, sse_val, value_size*sizeof(float) );
if (!add) {
for (int s = 0; s < value_size; s++) {
out[i + s*N_] = sdp_temp[s];
}
} else {
for (int s = 0; s < value_size; s++) {
out[i + s*N_] += sdp_temp[s];
}
}
}
_mm_free( sse_val );
_mm_free( values );
_mm_free( new_values );
delete[] sdp_temp;
}
#else
void ModifiedPermutohedral::sseCompute( float* out, const float* in, int value_size, bool reverse, bool add) const
{
seqCompute( out, in, value_size, reverse, add);
}
#endif
void ModifiedPermutohedral::compute (float* out, const float* in, int value_size, bool reverse, bool add) const
{
if (value_size <= 2)
seqCompute(out, in, value_size, reverse, add);
else
sseCompute(out, in, value_size, reverse, add);
}
} // namespace permutohedral
} // namespace op
} // namespace mxnet