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demo.py
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demo.py
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#!/usr/bin/env python
import colorsys
import math
import time
import unicornhat as unicorn
print("""Demo
This pixel shading demo transitions between 4 classic graphics demo effects.
If you're using a Unicorn HAT and only half the screen lights up,
edit this example and change 'unicorn.AUTO' to 'unicorn.HAT' below.
""")
unicorn.set_layout(unicorn.AUTO)
unicorn.rotation(0) # tested on pHAT/HAT with rotation 0, 90, 180 & 270
unicorn.brightness(0.5)
u_width,u_height=unicorn.get_shape()
# twisty swirly goodness
def swirl(x, y, step):
x -= (u_width/2)
y -= (u_height/2)
dist = math.sqrt(pow(x, 2)+pow(y,2)) / 2.0
angle = (step / 10.0) + (dist * 1.5)
s = math.sin(angle);
c = math.cos(angle);
xs = x * c - y * s;
ys = x * s + y * c;
r = abs(xs + ys)
r = r * 64.0
r -= 20
return (r, r + (s * 130), r + (c * 130))
# roto-zooming checker board
def checker(x, y, step):
x -= (u_width/2)
y -= (u_height/2)
angle = (step / 10.0)
s = math.sin(angle);
c = math.cos(angle);
xs = x * c - y * s;
ys = x * s + y * c;
xs -= math.sin(step / 200.0) * 40.0
ys -= math.cos(step / 200.0) * 40.0
scale = step % 20
scale /= 20
scale = (math.sin(step / 50.0) / 8.0) + 0.25;
xs *= scale
ys *= scale
xo = abs(xs) - int(abs(xs))
yo = abs(ys) - int(abs(ys))
l = 0 if (math.floor(xs) + math.floor(ys)) % 2 else 1 if xo > .1 and yo > .1 else .5
r, g, b = colorsys.hsv_to_rgb((step % 255) / 255.0, 1, l)
return (r * 255, g * 255, b * 255)
# weeee waaaah
def blues_and_twos(x, y, step):
x -= (u_width/2)
y -= (u_height/2)
xs = (math.sin((x + step) / 10.0) / 2.0) + 1.0
ys = (math.cos((y + step) / 10.0) / 2.0) + 1.0
scale = math.sin(step / 6.0) / 1.5
r = math.sin((x * scale) / 1.0) + math.cos((y * scale) / 1.0)
b = math.sin(x * scale / 2.0) + math.cos(y * scale / 2.0)
g = r - .8
g = 0 if g < 0 else g
b -= r
b /= 1.4
return (r * 255, (b + g) * 255, g * 255)
# rainbow search spotlights
def rainbow_search(x, y, step):
xs = math.sin((step) / 100.0) * 20.0
ys = math.cos((step) / 100.0) * 20.0
scale = ((math.sin(step / 60.0) + 1.0) / 5.0) + 0.2
r = math.sin((x + xs) * scale) + math.cos((y + xs) * scale)
g = math.sin((x + xs) * scale) + math.cos((y + ys) * scale)
b = math.sin((x + ys) * scale) + math.cos((y + ys) * scale)
return (r * 255, g * 255, b * 255)
# zoom tunnel
def tunnel(x, y, step):
speed = step / 100.0
x -= (u_width/2)
y -= (u_height/2)
xo = math.sin(step / 27.0) * 2
yo = math.cos(step / 18.0) * 2
x += xo
y += yo
if y == 0:
if x < 0:
angle = -(math.pi / 2)
else:
angle = (math.pi / 2)
else:
angle = math.atan(x / y)
if y > 0:
angle += math.pi
angle /= 2 * math.pi # convert angle to 0...1 range
shade = math.sqrt(math.pow(x, 2) + math.pow(y, 2)) / 2.1
shade = 1 if shade > 1 else shade
angle += speed
depth = speed + (math.sqrt(math.pow(x, 2) + math.pow(y, 2)) / 10)
col1 = colorsys.hsv_to_rgb((step % 255) / 255.0, 1, .8)
col2 = colorsys.hsv_to_rgb((step % 255) / 255.0, 1, .3)
col = col1 if int(abs(angle * 6.0)) % 2 == 0 else col2
td = .3 if int(abs(depth * 3.0)) % 2 == 0 else 0
col = (col[0] + td, col[1] + td, col[2] + td)
col = (col[0] * shade, col[1] * shade, col[2] * shade)
return (col[0] * 255, col[1] * 255, col[2] * 255)
effects = [tunnel, rainbow_search, checker, swirl]
step = 0
while True:
for i in range(500):
for y in range(u_height):
for x in range(u_width):
r, g, b = effects[0](x, y, step)
if i > 400:
r2, g2, b2 = effects[-1](x, y, step)
ratio = (500.00 - i) / 100.0
r = r * ratio + r2 * (1.0 - ratio)
g = g * ratio + g2 * (1.0 - ratio)
b = b * ratio + b2 * (1.0 - ratio)
r = int(max(0, min(255, r)))
g = int(max(0, min(255, g)))
b = int(max(0, min(255, b)))
unicorn.set_pixel(x, y, r, g, b)
step += 1
unicorn.show()
time.sleep(0.01)
effect = effects.pop()
effects.insert(0, effect)