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playerjoining.ts
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playerjoining.ts
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import { room, specPlayerIdList, debuggingMode, playerConnStrings, adminAuthList, redPlayerIdList, restartGameWithCallback, bluePlayerIdList } from "./index.js";
import { checkAndHandleBadWords } from "./moderation.js";
import { movePlayerToTeam, moveOneSpecToEachTeam } from "./teammanagement.js";
export function handlePlayerJoining(player: PlayerObject): void {
const playerId: number = player.id;
const playerName: string = player.name;
const playerList: PlayerObject[] = room.getPlayerList();
if (checkAndHandleBadWords(player, playerName)) return;
if (isPlayerAlreadyConnected(player, player.conn)) return;
if (adminAuthList.has(player.auth)) room.setPlayerAdmin(playerId, true);
room.sendAnnouncement(`👋 Bem-vindo, ${playerName}.`, playerId, 0x00FF00, "bold", 0);
specPlayerIdList.push(playerId);
console.log(`>>> ${playerName} entrou na sala.`);
checkAndRestartWithNewMode(playerList);
}
function checkAndRestartWithNewMode(playerList: PlayerObject[]): void {
const playerListLength: number = playerList.length;
if (playerListLength === 1) restartGameWithCallback(() => movePlayerToTeam(playerList[0]!.id, redPlayerIdList));
if (playerListLength === 2) restartGameWithCallback(() => movePlayerToTeam(specPlayerIdList[0]!, bluePlayerIdList));
if (playerListLength <= 6 && specPlayerIdList.length === 2) restartGameWithCallback(() => moveOneSpecToEachTeam());
}
function isPlayerAlreadyConnected(player: PlayerObject, conn: string): boolean {
const playerId = player.id;
if (!debuggingMode && [...playerConnStrings.values()].some(value => value === conn)) {
room.kickPlayer(playerId, "Já estás conectado à sala", false);
console.warn(`>>> ${player.name} foi expulso. Razão: conectar-se duas vezes com o mesmo IP.`);
return true;
}
playerConnStrings.set(playerId, conn);
return false;
}