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As I was hyperspacing into the system where the assassination target was exected, a stack trace poped up and the game crashed.
Note that I was late and the target had probably jumped out of the system
Expected behaviour
The game does not raise exception and/or crash
Steps to reproduce
Just press "Initiate hyperjump" button in the attached saved game
My pioneer version (and OS):
20240710 (Linux)
My output.txt (required) and game save (optional, but recommended)
That is very surprising, as that code is ancient. 2010-2011 actually.
local_setupHooksForMission=function (mission)
ifmission.ship:exists() andmission.due>Game.timethen-- Target hasn't launched yet. set up a timer to do thisTimer:CallAt(mission.due, function () ifmission.ship:exists() thenmission.ship:Undock() -- <---crashingmission.timer=nilendend)
mission.timer='SET'end
Observed behaviour
As I was hyperspacing into the system where the assassination target was exected, a stack trace poped up and the game crashed.
Note that I was late and the target had probably jumped out of the system
Expected behaviour
The game does not raise exception and/or crash
Steps to reproduce
Just press "Initiate hyperjump" button in the attached saved game
My pioneer version (and OS):
20240710 (Linux)
My output.txt (required) and game save (optional, but recommended)
output.txt
assassination.gz
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