From 482105087e3ef2fefc178dc1884cac7220af12f1 Mon Sep 17 00:00:00 2001 From: mastni Date: Sat, 4 Jan 2025 19:57:37 +0100 Subject: [PATCH] fix: minor Markdown syntax error (#142) --- src/tutorials/v8.0.0/fishPond/step5/step5-content.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/tutorials/v8.0.0/fishPond/step5/step5-content.md b/src/tutorials/v8.0.0/fishPond/step5/step5-content.md index 3d2f3cb54..723742943 100644 --- a/src/tutorials/v8.0.0/fishPond/step5/step5-content.md +++ b/src/tutorials/v8.0.0/fishPond/step5/step5-content.md @@ -2,7 +2,7 @@ Let's be a bit extra and simulate distortion effect from the water. -PixiJS comes with a handful of filters built-in and many dozens of fancy ones on the (PixiJS Filters package)[https://github.com/pixijs/filters]. Here, we will be using the displacement filter for the distortion, which is built-in to the native PixiJS so we do not have to install any additional filter packages. +PixiJS comes with a handful of filters built-in and many dozens of fancy ones on the [PixiJS Filters package](https://github.com/pixijs/filters). Here, we will be using the displacement filter for the distortion, which is built-in to the native PixiJS so we do not have to install any additional filter packages. Displacement filter requires a sprite as a parameter for its options object. We will need to create a sprite from the displacement map asset and set its base texture's wrap mode to be 'repeat' so that the shader can tile and repeated it.