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godot.yml
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name: 🤖 Godot Checks
on:
- push
- pull_request
jobs:
test_csharp_only:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, macos-14, windows-latest]
gdver: ["4.2.2", "4.3.0-rc.3"]
include:
- os: ubuntu-latest
name: 🐧🧪C# Only
exe: test.x86_64
- os: macos-14
name: 🍎🧪C# Only
exe: test.app/Contents/MacOS/test
- os: windows-latest
name: 🪟🧪C# Only
exe: test.exe
name: ${{ matrix.name }} (${{ matrix.gdver }})
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- uses: chickensoft-games/setup-godot@v2
with:
version: ${{ matrix.gdver }}
use-dotnet: true
include-templates: true
cache: false
- name: Import
uses: ./.github/actions/import
with:
path: doc/test/csharp
- name: Build
shell: bash
run: |
cd $GAMEDIR
dotnet build
- name: Run tests
uses: ./.github/actions/run-test-project
with:
exe: ${{ matrix.exe }}