diff --git a/addons/imgui-godot/ImGuiGodot/ImGuiController.cs b/addons/imgui-godot/ImGuiGodot/ImGuiController.cs index 9ff14c5..69f2f80 100644 --- a/addons/imgui-godot/ImGuiGodot/ImGuiController.cs +++ b/addons/imgui-godot/ImGuiGodot/ImGuiController.cs @@ -1,7 +1,6 @@ #if GODOT_PC #nullable enable using Godot; -using ImGuiGodot.Internal; using ImGuiNET; namespace ImGuiGodot; @@ -24,8 +23,9 @@ public override void _Ready() public override void _Process(double delta) { - State.Instance.InProcessFrame = true; - State.Instance.Update(delta, State.Instance.Layer.UpdateViewport().ToImVec2()); + Internal.State.Instance.InProcessFrame = true; + var vpSize = Internal.State.Instance.Layer.UpdateViewport(); + Internal.State.Instance.Update(delta, new(vpSize.X, vpSize.Y)); } } @@ -55,7 +55,7 @@ public override void _EnterTree() GD.PushError($"imgui-godot: config does not exist: {cfgPath}"); } - State.Init(cfg ?? (Resource)((GDScript)GD.Load( + Internal.State.Init(cfg ?? (Resource)((GDScript)GD.Load( "res://addons/imgui-godot/scripts/ImGuiConfig.gd")).New()); _helper = new ImGuiControllerHelper(); @@ -73,14 +73,14 @@ public override void _Ready() public override void _ExitTree() { - State.Instance.Dispose(); + Internal.State.Instance.Dispose(); } public override void _Process(double delta) { Signaler.EmitSignal("imgui_layout"); - State.Instance.Render(); - State.Instance.InProcessFrame = false; + Internal.State.Instance.Render(); + Internal.State.Instance.InProcessFrame = false; } public override void _Notification(int what) @@ -91,7 +91,7 @@ public override void _Notification(int what) public void OnLayerExiting() { // an ImGuiLayer is being destroyed without calling SetMainViewport - if (State.Instance.Layer.GetViewport() != _window) + if (Internal.State.Instance.Layer.GetViewport() != _window) { // revert to main window SetMainViewport(_window); @@ -100,7 +100,7 @@ public void OnLayerExiting() public void SetMainViewport(Viewport vp) { - ImGuiLayer? oldLayer = State.Instance.Layer; + ImGuiLayer? oldLayer = Internal.State.Instance.Layer; if (oldLayer != null) { oldLayer.TreeExiting -= OnLayerExiting; @@ -112,7 +112,7 @@ public void SetMainViewport(Viewport vp) if (vp is Window window) { - State.Instance.Input = new Internal.Input(); + Internal.State.Instance.Input = new Internal.Input(); if (window == _window) AddChild(newLayer); else @@ -122,7 +122,7 @@ public void SetMainViewport(Viewport vp) } else if (vp is SubViewport svp) { - State.Instance.Input = new InputLocal(); + Internal.State.Instance.Input = new Internal.InputLocal(); svp.AddChild(newLayer); ImGui.GetIO().BackendFlags &= ~ImGuiBackendFlags.PlatformHasViewports; ImGui.GetIO().BackendFlags &= ~ImGuiBackendFlags.HasMouseHoveredViewport; @@ -131,7 +131,7 @@ public void SetMainViewport(Viewport vp) { throw new System.ArgumentException("secret third kind of viewport??", nameof(vp)); } - State.Instance.Layer = newLayer; + Internal.State.Instance.Layer = newLayer; } private void CheckContentScale() @@ -144,7 +144,7 @@ private void CheckContentScale() public static void WindowInputCallback(InputEvent evt) { - State.Instance.Input.ProcessInput(evt); + Internal.State.Instance.Input.ProcessInput(evt); } } #endif diff --git a/addons/imgui-godot/ImGuiGodot/ImGuiLayer.cs b/addons/imgui-godot/ImGuiGodot/ImGuiLayer.cs index 0c25f03..331b412 100644 --- a/addons/imgui-godot/ImGuiGodot/ImGuiLayer.cs +++ b/addons/imgui-godot/ImGuiGodot/ImGuiLayer.cs @@ -1,5 +1,4 @@ using Godot; -using ImGuiGodot.Internal; #if GODOT_PC #nullable enable @@ -17,15 +16,15 @@ public partial class ImGuiLayer : CanvasLayer public override void _EnterTree() { Name = "ImGuiLayer"; - Layer = State.Instance.LayerNum; + Layer = Internal.State.Instance.LayerNum; _parentViewport = GetViewport(); _subViewportRid = AddLayerSubViewport(this); _canvasItem = RenderingServer.CanvasItemCreate(); RenderingServer.CanvasItemSetParent(_canvasItem, GetCanvas()); - State.Instance.Renderer.InitViewport(_subViewportRid); - State.Instance.Viewports.SetMainWindow(GetWindow(), _subViewportRid); + Internal.State.Instance.Renderer.InitViewport(_subViewportRid); + Internal.State.Instance.Viewports.SetMainWindow(GetWindow(), _subViewportRid); } public override void _Ready() @@ -50,7 +49,7 @@ private void OnChangeVisibility() else { SetProcessInput(false); - State.Instance.Renderer.OnHide(); + Internal.State.Instance.Renderer.OnHide(); _subViewportSize = Vector2I.Zero; RenderingServer.CanvasItemClear(_canvasItem); } @@ -58,7 +57,7 @@ private void OnChangeVisibility() public override void _Input(InputEvent @event) { - if (State.Instance.Input.ProcessInput(@event)) + if (Internal.State.Instance.Input.ProcessInput(@event)) { _parentViewport.SetInputAsHandled(); }