Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Updating a GLB asset with a different number of meshes creates a Container error #1165

Open
daredevildave opened this issue Jun 13, 2024 · 0 comments

Comments

@daredevildave
Copy link

Description

bug-test.zip

When updating a GLB asset if the new asset creates a different (larger?) number of render assets the container gets into an error state after importing, The render assets and template appear to work. The project will then run fine in the Editor Launch window but after publishing the asset loading will fail as the Container asset is not exported or won't load.

This project is in the error state: https://playcanvas.com/project/1228197/overview/glb-import-bug-test

I've attached two GLB resources to test with.

Steps to Reproduce

  1. Create empty project
  2. Upload one/model.glb from the attached zip file
  3. Navigate into the "model.glb" folder in the asset pane
  4. Drag two/model.glb" into the asset pane
  5. Observe error in the Container asset
@willeastcott willeastcott changed the title Updating a GLB asset with a different number of meshes creates an Container error Updating a GLB asset with a different number of meshes creates a Container error Jun 13, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant