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When updating a GLB asset if the new asset creates a different (larger?) number of render assets the container gets into an error state after importing, The render assets and template appear to work. The project will then run fine in the Editor Launch window but after publishing the asset loading will fail as the Container asset is not exported or won't load.
Navigate into the "model.glb" folder in the asset pane
Drag two/model.glb" into the asset pane
Observe error in the Container asset
The text was updated successfully, but these errors were encountered:
willeastcott
changed the title
Updating a GLB asset with a different number of meshes creates an Container error
Updating a GLB asset with a different number of meshes creates a Container error
Jun 13, 2024
Description
bug-test.zip
When updating a GLB asset if the new asset creates a different (larger?) number of render assets the container gets into an error state after importing, The render assets and template appear to work. The project will then run fine in the Editor Launch window but after publishing the asset loading will fail as the Container asset is not exported or won't load.
This project is in the error state: https://playcanvas.com/project/1228197/overview/glb-import-bug-test
I've attached two GLB resources to test with.
Steps to Reproduce
The text was updated successfully, but these errors were encountered: