You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I would also like collapsible headers for interface classes, based on its enabled attribute. In the script I created, I have mutliple subsections that are available only when enabled is ticked. Ideally the enabled attribute would be on the header, and that would collapse when disabled.
+1 for attribute headers, along w/ conditional attributes. I could make an awesome unified event handler script for my game with those features. Without them there are too many irrelevant fields and it becomes chaotic visually. Instead I'm having to do it the other way around, with many custom scripts, and the complexity just expands outward, with more duplicate code across different script options. I feel like this is a feature in Unity and Unreal for a reason. Good suggestion, @marklundin!
Feature Request from #1196 (comment)
Originally posted by @mvaligursky in #1196 (comment)
The text was updated successfully, but these errors were encountered: