Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Collapsible Headers in Attributes #1205

Open
marklundin opened this issue Oct 10, 2024 · 1 comment
Open

Collapsible Headers in Attributes #1205

marklundin opened this issue Oct 10, 2024 · 1 comment

Comments

@marklundin
Copy link
Member

marklundin commented Oct 10, 2024

Feature Request from #1196 (comment)

I would also like collapsible headers for interface classes, based on its enabled attribute. In the script I created, I have mutliple subsections that are available only when enabled is ticked. Ideally the enabled attribute would be on the header, and that would collapse when disabled.

Screenshot 2024-10-09 at 15 07 56

Originally posted by @mvaligursky in #1196 (comment)

@jameskane05
Copy link

+1 for attribute headers, along w/ conditional attributes. I could make an awesome unified event handler script for my game with those features. Without them there are too many irrelevant fields and it becomes chaotic visually. Instead I'm having to do it the other way around, with many custom scripts, and the complexity just expands outward, with more duplicate code across different script options. I feel like this is a feature in Unity and Unreal for a reason. Good suggestion, @marklundin!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants