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Since Engine supports more than two TEXCOORD's now, Editor's pipeline seems to haven't been updated to take it into account.
When GLB imported, it actually preserves extra texture coords, but the asset.meta - does not contain such data. So when such GLB is imported, it only shows two texcoords, instead of all 8:
Engine does import that model correctly and data is withing GLB:
So it seems that just pipeline's glb meta task should be updated to detect these additional texture coords.
Since Engine supports more than two TEXCOORD's now, Editor's pipeline seems to haven't been updated to take it into account.
When GLB imported, it actually preserves extra texture coords, but the asset.meta - does not contain such data. So when such GLB is imported, it only shows two texcoords, instead of all 8:
Engine does import that model correctly and data is withing GLB:
So it seems that just pipeline's glb meta task should be updated to detect these additional texture coords.
Example model: MainBody_LOD1.zip
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