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builder.go
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builder.go
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// +build !go1.10
package godog
import (
"bytes"
"fmt"
"go/build"
"go/parser"
"go/token"
"io/ioutil"
"os"
"os/exec"
"path"
"path/filepath"
"strings"
"text/template"
"time"
"unicode"
)
var tooldir = findToolDir()
var compiler = filepath.Join(tooldir, "compile")
var linker = filepath.Join(tooldir, "link")
var gopaths = filepath.SplitList(build.Default.GOPATH)
var goarch = build.Default.GOARCH
var goos = build.Default.GOOS
var godogImportPath = "github.com/DATA-DOG/godog"
var runnerTemplate = template.Must(template.New("testmain").Parse(`package main
import (
"github.com/DATA-DOG/godog"
{{if .Contexts}}_test "{{.ImportPath}}"{{end}}
"os"
)
func main() {
status := godog.Run("{{ .Name }}", func (suite *godog.Suite) {
os.Setenv("GODOG_TESTED_PACKAGE", "{{.ImportPath}}")
{{range .Contexts}}
_test.{{ . }}(suite)
{{end}}
})
os.Exit(status)
}`))
// Build creates a test package like go test command at given target path.
// If there are no go files in tested directory, then
// it simply builds a godog executable to scan features.
//
// If there are go test files, it first builds a test
// package with standard go test command.
//
// Finally it generates godog suite executable which
// registers exported godog contexts from the test files
// of tested package.
//
// Returns the path to generated executable
func Build(bin string) error {
abs, err := filepath.Abs(".")
if err != nil {
return err
}
// we allow package to be nil, if godog is run only when
// there is a feature file in empty directory
pkg := importPackage(abs)
src, anyContexts, err := buildTestMain(pkg)
if err != nil {
return err
}
workdir := fmt.Sprintf(filepath.Join("%s", "godog-%d"), os.TempDir(), time.Now().UnixNano())
testdir := workdir
// if none of test files exist, or there are no contexts found
// we will skip test package compilation, since it is useless
if anyContexts {
// first of all compile test package dependencies
// that will save was many compilations for dependencies
// go does it better
out, err := exec.Command("go", "test", "-i").CombinedOutput()
if err != nil {
return fmt.Errorf("failed to compile package: %s, reason: %v, output: %s", pkg.Name, err, string(out))
}
// build and compile the tested package.
// generated test executable will be removed
// since we do not need it for godog suite.
// we also print back the temp WORK directory
// go has built. We will reuse it for our suite workdir.
// go1.5 does not support os.DevNull as void output
temp := fmt.Sprintf(filepath.Join("%s", "temp-%d.test"), os.TempDir(), time.Now().UnixNano())
out, err = exec.Command("go", "test", "-c", "-work", "-o", temp).CombinedOutput()
if err != nil {
return fmt.Errorf("failed to compile tested package: %s, reason: %v, output: %s", pkg.Name, err, string(out))
}
defer os.Remove(temp)
// extract go-build temporary directory as our workdir
lines := strings.Split(strings.TrimSpace(string(out)), "\n")
// it may have some compilation warnings, in the output, but these are not
// considered to be errors, since command exit status is 0
for _, ln := range lines {
if !strings.HasPrefix(ln, "WORK=") {
continue
}
workdir = strings.Replace(ln, "WORK=", "", 1)
break
}
// may not locate it in output
if workdir == testdir {
return fmt.Errorf("expected WORK dir path to be present in output: %s", string(out))
}
// check whether workdir exists
stats, err := os.Stat(workdir)
if os.IsNotExist(err) {
return fmt.Errorf("expected WORK dir: %s to be available", workdir)
}
if !stats.IsDir() {
return fmt.Errorf("expected WORK dir: %s to be directory", workdir)
}
testdir = filepath.Join(workdir, pkg.ImportPath, "_test")
} else {
// still need to create temporary workdir
if err = os.MkdirAll(testdir, 0755); err != nil {
return err
}
}
defer os.RemoveAll(workdir)
// replace _testmain.go file with our own
testmain := filepath.Join(testdir, "_testmain.go")
err = ioutil.WriteFile(testmain, src, 0644)
if err != nil {
return err
}
// godog library may not be imported in tested package
// but we need it for our testmain package.
// So we look it up in available source paths
// including vendor directory, supported since 1.5.
try := maybeVendorPaths(abs)
for _, d := range build.Default.SrcDirs() {
try = append(try, filepath.Join(d, godogImportPath))
}
godogPkg, err := locatePackage(try)
if err != nil {
return err
}
// make sure godog package archive is installed, gherkin
// will be installed as dependency of godog
cmd := exec.Command("go", "install", godogPkg.ImportPath)
cmd.Env = os.Environ()
out, err := cmd.CombinedOutput()
if err != nil {
return fmt.Errorf("failed to install godog package: %s, reason: %v", string(out), err)
}
// collect all possible package dirs, will be
// used for includes and linker
pkgDirs := []string{workdir, testdir}
for _, gopath := range gopaths {
pkgDirs = append(pkgDirs, filepath.Join(gopath, "pkg", goos+"_"+goarch))
}
pkgDirs = uniqStringList(pkgDirs)
// compile godog testmain package archive
// we do not depend on CGO so a lot of checks are not necessary
testMainPkgOut := filepath.Join(testdir, "main.a")
args := []string{
"-o", testMainPkgOut,
// "-trimpath", workdir,
"-p", "main",
"-complete",
}
// if godog library is in vendor directory
// link it with import map
if i := strings.LastIndex(godogPkg.ImportPath, "vendor/"); i != -1 {
args = append(args, "-importmap", godogImportPath+"="+godogPkg.ImportPath)
}
for _, inc := range pkgDirs {
args = append(args, "-I", inc)
}
args = append(args, "-pack", testmain)
cmd = exec.Command(compiler, args...)
cmd.Env = os.Environ()
out, err = cmd.CombinedOutput()
if err != nil {
return fmt.Errorf("failed to compile testmain package: %v - output: %s", err, string(out))
}
// link test suite executable
args = []string{
"-o", bin,
"-buildmode=exe",
}
for _, link := range pkgDirs {
args = append(args, "-L", link)
}
args = append(args, testMainPkgOut)
cmd = exec.Command(linker, args...)
cmd.Env = os.Environ()
out, err = cmd.CombinedOutput()
if err != nil {
msg := `failed to link test executable:
reason: %s
command: %s`
return fmt.Errorf(msg, string(out), linker+" '"+strings.Join(args, "' '")+"'")
}
return nil
}
func locatePackage(try []string) (*build.Package, error) {
for _, p := range try {
abs, err := filepath.Abs(p)
if err != nil {
continue
}
pkg, err := build.ImportDir(abs, 0)
if err != nil {
continue
}
return pkg, nil
}
return nil, fmt.Errorf("failed to find godog package in any of:\n%s", strings.Join(try, "\n"))
}
func importPackage(dir string) *build.Package {
pkg, _ := build.ImportDir(dir, 0)
// normalize import path for local import packages
// taken from go source code
// see: https://github.com/golang/go/blob/go1.7rc5/src/cmd/go/pkg.go#L279
if pkg != nil && pkg.ImportPath == "." {
pkg.ImportPath = path.Join("_", strings.Map(makeImportValid, filepath.ToSlash(dir)))
}
return pkg
}
// from go src
func makeImportValid(r rune) rune {
// Should match Go spec, compilers, and ../../go/parser/parser.go:/isValidImport.
const illegalChars = `!"#$%&'()*,:;<=>?[\]^{|}` + "`\uFFFD"
if !unicode.IsGraphic(r) || unicode.IsSpace(r) || strings.ContainsRune(illegalChars, r) {
return '_'
}
return r
}
type void struct{}
func uniqStringList(strs []string) (unique []string) {
uniq := make(map[string]void, len(strs))
for _, s := range strs {
if _, ok := uniq[s]; !ok {
uniq[s] = void{}
unique = append(unique, s)
}
}
return
}
// buildTestMain if given package is valid
// it scans test files for contexts
// and produces a testmain source code.
func buildTestMain(pkg *build.Package) ([]byte, bool, error) {
var contexts []string
var importPath string
name := "main"
if nil != pkg {
ctxs, err := processPackageTestFiles(
pkg.TestGoFiles,
pkg.XTestGoFiles,
)
if err != nil {
return nil, false, err
}
contexts = ctxs
importPath = pkg.ImportPath
name = pkg.Name
}
data := struct {
Name string
Contexts []string
ImportPath string
}{name, contexts, importPath}
var buf bytes.Buffer
if err := runnerTemplate.Execute(&buf, data); err != nil {
return nil, len(contexts) > 0, err
}
return buf.Bytes(), len(contexts) > 0, nil
}
// maybeVendorPaths determines possible vendor paths
// which goes levels down from given directory
// until it reaches GOPATH source dir
func maybeVendorPaths(dir string) (paths []string) {
for _, gopath := range gopaths {
gopath = filepath.Join(gopath, "src")
for strings.HasPrefix(dir, gopath) && dir != gopath {
paths = append(paths, filepath.Join(dir, "vendor", godogImportPath))
dir = filepath.Dir(dir)
}
}
return
}
// processPackageTestFiles runs through ast of each test
// file pack and looks for godog suite contexts to register
// on run
func processPackageTestFiles(packs ...[]string) ([]string, error) {
var ctxs []string
fset := token.NewFileSet()
for _, pack := range packs {
for _, testFile := range pack {
node, err := parser.ParseFile(fset, testFile, nil, 0)
if err != nil {
return ctxs, err
}
ctxs = append(ctxs, astContexts(node)...)
}
}
var failed []string
for _, ctx := range ctxs {
runes := []rune(ctx)
if unicode.IsLower(runes[0]) {
expected := append([]rune{unicode.ToUpper(runes[0])}, runes[1:]...)
failed = append(failed, fmt.Sprintf("%s - should be: %s", ctx, string(expected)))
}
}
if len(failed) > 0 {
return ctxs, fmt.Errorf("godog contexts must be exported:\n\t%s", strings.Join(failed, "\n\t"))
}
return ctxs, nil
}
func findToolDir() string {
if out, err := exec.Command("go", "env", "GOTOOLDIR").Output(); err != nil {
return filepath.Clean(strings.TrimSpace(string(out)))
}
return filepath.Clean(build.ToolDir)
}