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temp.txt
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namespace MyGame {
import ƒ = FudgeCore;
export enum MENUCOMPONENT {
PLAY = "Play",
SOUND = "Sound",
ON = "On",
OFF = "Off",
SPEED = "Speed",
SPEEDSLOW = "SPEEDSLOW",
SPEEDNORMAL = "SPEEDNORMAL",
SPEEDFAST = "SPEEDFAST",
CURSOR = "Cursor",
PAUSED = "Paused",
RESUME = "Resume",
BACKGROUND = "Background",
MENU = "Menu",
LEFTROW = "LeftRow",
RIGHTROW = "RightRow",
TITLE = "Title"
}
export class MenuComponent extends NodeSprite {
protected static sprites: Map<MENUCOMPONENT, Sprite>;
constructor(_menuComponent: MENUCOMPONENT) {
super(_menuComponent, MenuComponent.sprites.get(_menuComponent));
this.addComponent(new ƒ.ComponentTransform());
}
public static generateSprites(_txtImage: ƒ.TextureImage): void {
this.sprites = new Map<MENUCOMPONENT, Sprite>();
let resolutionQuad: number = 16;
let menuComponentType: MENUCOMPONENT = MENUCOMPONENT.PAUSED;
let sprite: Sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 79, 48, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTER);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.PLAY;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 0, 32, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.SOUND;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 9, 40, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.ON;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 18, 16, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.OFF;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 27, 24, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.SPEED;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 36, 40, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.SPEEDNORMAL;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 45, 16, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.SPEEDFAST;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 54, 16, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.SPEEDSLOW;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 63, 28, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.RESUME;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 88, 49, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.TITLE;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 97, 39, 9), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTER);
this.sprites.set(menuComponentType, sprite);
menuComponentType = MENUCOMPONENT.CURSOR;
sprite = new Sprite(menuComponentType);
sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(0, 72, 8, 8), 2, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTERLEFT);
this.sprites.set(menuComponentType, sprite);
// buttonType = MENUCOMPONENT.BACKGROUND;
// sprite = new Sprite(buttonType);
// sprite.generateByGrid(_txtImage, ƒ.Rectangle.GET(40, 0, 27, 27), 1, ƒ.Vector2.ZERO(), resolutionQuad, ƒ.ORIGIN2D.CENTER);
// this.sprites.set(buttonType, sprite);
}
}
export abstract class Menu extends ƒ.Node {
public gameSpeed: number;
protected selection: number = 0;
protected currentOffsetY: number;
protected leftRowOptions: number;
protected soundOptions: MenuComponent[] = [];
protected speedOptions: MenuComponent[] = [];
private rowOffsetY: number = 1.5;
constructor(_name: string, _title: MENUCOMPONENT) {
super(_name);
this.addComponent(new ƒ.ComponentTransform());
this.cmpTransform.local.translateZ(10);
let component: MenuComponent = new MenuComponent(_title);
component.cmpTransform.local.translation = new ƒ.Vector3(0, 4, 0);
this.appendChild(component);
let leftRow: ƒ.Node = new ƒ.Node(MENUCOMPONENT.LEFTROW);
leftRow.addComponent(new ƒ.ComponentTransform());
leftRow.cmpTransform.local.translation = new ƒ.Vector3(-3, 2.5, 0);
this.appendChild(leftRow);
let rightRow: ƒ.Node = new ƒ.Node(MENUCOMPONENT.RIGHTROW);
rightRow.addComponent(new ƒ.ComponentTransform());
rightRow.cmpTransform.local.translation = new ƒ.Vector3(1.5, 2.5, 0);
this.appendChild(rightRow);
this.currentOffsetY = 0;
component = new MenuComponent(MENUCOMPONENT.CURSOR);
component.cmpTransform.local.translation = new ƒ.Vector3(-0.7, this.currentOffsetY, 0);
leftRow.appendChild(component);
}
protected get cursor(): MenuComponent {
return <MenuComponent>this.getChildrenByName(MENUCOMPONENT.CURSOR)[0];
}
protected get leftRow(): MenuComponent {
return <MenuComponent>this.getChildrenByName(MENUCOMPONENT.LEFTROW)[0];
}
protected get rightRow(): MenuComponent {
return <MenuComponent>this.getChildrenByName(MENUCOMPONENT.RIGHTROW)[0];
}
public navigate(_direction: number): void {
this.selection -= _direction;
if (this.selection < 0)
this.selection += this.leftRowOptions;
this.selection = this.selection % this.leftRowOptions;
let cursor: ƒ.Node = this.getChildrenByName(MENUCOMPONENT.LEFTROW)[0].getChildrenByName(MENUCOMPONENT.CURSOR)[0];
let translation: ƒ.Vector3 = cursor.cmpTransform.local.translation;
translation.y = -this.selection * this.rowOffsetY;
cursor.cmpTransform.local.translation = translation;
}
public triggerAction(): void {
switch (this.selection) {
case 0:
this.action0();
break;
case 1:
this.action1();
break;
case 2:
this.action2();
}
}
protected abstract action0(): void;
protected createOptions(): void {
let component: MenuComponent = new MenuComponent(MENUCOMPONENT.SOUND);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY -= this.rowOffsetY, 0);
this.leftRow.appendChild(component);
component = new MenuComponent(MENUCOMPONENT.SPEED);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY -= this.rowOffsetY, 0);
this.leftRow.appendChild(component);
this.currentOffsetY = 0;
component = new MenuComponent(MENUCOMPONENT.ON);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY -= this.rowOffsetY, 0);
this.rightRow.appendChild(component);
this.soundOptions.push(component);
component = new MenuComponent(MENUCOMPONENT.OFF);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY, 0);
component.activate(false);
this.rightRow.appendChild(component);
this.soundOptions.push(component);
component = new MenuComponent(MENUCOMPONENT.SPEEDSLOW);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY -= this.rowOffsetY, 0);
component.activate(false);
this.rightRow.appendChild(component);
this.speedOptions.push(component);
component = new MenuComponent(MENUCOMPONENT.SPEEDNORMAL);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY, 0);
this.rightRow.appendChild(component);
this.speedOptions.push(component);
component = new MenuComponent(MENUCOMPONENT.SPEEDFAST);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY, 0);
component.activate(false);
this.rightRow.appendChild(component);
this.speedOptions.push(component);
}
private action1(): void {
for (const menuComponent of this.soundOptions) {
menuComponent.activate(!menuComponent.isActive);
}
// TODO: Add Adio disable
}
private action2(): void {
let selectionIndex: number = this.speedOptions.findIndex((value: MenuComponent) => value.isActive);
selectionIndex += 1;
selectionIndex %= this.speedOptions.length;
this.speedOptions.forEach((element: MenuComponent, index: Number) => {
element.activate(index == selectionIndex);
});
this.gameSpeed = this.getSpeed(selectionIndex);
}
private getSpeed(_option: number): number {
switch (_option) {
case 0:
return 0.5;
case 1:
return 1;
case 2:
return 2;
default:
return 1;
}
}
}
export class PauseMenu extends Menu {
constructor() {
super(MENUCOMPONENT.MENU, MENUCOMPONENT.PAUSED);
let component: MenuComponent = new MenuComponent(MENUCOMPONENT.RESUME);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY, 0);
this.leftRow.appendChild(component);
this.createOptions();
this.leftRowOptions = this.leftRow.getChildren().length - 1;
this.activate(false);
}
protected action0(): void {
this.activate(false);
ƒ.Time.game.setScale(this.gameSpeed);
}
}
export class TitleMenu extends Menu {
private startAction: () => void;
constructor(_startAction: () => void) {
super(MENUCOMPONENT.MENU, MENUCOMPONENT.TITLE);
this.startAction = _startAction;
let component: MenuComponent = new MenuComponent(MENUCOMPONENT.PLAY);
component.cmpTransform.local.translation = new ƒ.Vector3(0, this.currentOffsetY, 0);
this.leftRow.appendChild(component);
this.createOptions();
this.leftRowOptions = this.leftRow.getChildren().length - 1;
this.activate(true);
}
protected action0(): void {
this.startAction();
ƒ.Time.game.setScale(this.gameSpeed);
}
}
}
namespace MyGame {
export import ƒ = FudgeCore;
window.addEventListener("load", test);
interface KeyPressed {
[code: string]: boolean;
}
let keysPressed: KeyPressed = {};
export let game: ƒ.Node;
export let level: ƒ.Node;
export let dynamicObjects: ƒ.Node;
export let staticObjects: ƒ.Node;
export let player: Character;
export let menu: Menu;
let gui: ƒ.Node;
let viewport: ƒ.Viewport;
function test(): void {
let canvas: HTMLCanvasElement = document.querySelector("canvas");
ƒ.RenderManager.initialize(true, false); // Transparence is weired
generateSprites();
game = new ƒ.Node("Game");
player = new Character("Player");
player.cmpTransform.local.translate(new ƒ.Vector3(3, 3, 0));
level = new ƒ.Node("Level");
staticObjects = new ƒ.Node("StaticObjects");
dynamicObjects = new ƒ.Node("DynamicObjects");
gui = new ƒ.Node("GUI");
gui.addComponent(new ƒ.ComponentTransform());
menu = new TitleMenu(startGame);
menu.gameSpeed = 1;
game.appendChild(player);
game.appendChild(level);
game.appendChild(gui);
gui.appendChild(menu);
level.appendChild(staticObjects);
level.appendChild(dynamicObjects);
LevelGenerator.generateLevel("level.json");
game.broadcastEvent(new CustomEvent("registerHitBox"));
// console.log(game);
// Audio.start();
let cmpCamera: ƒ.ComponentCamera = new ƒ.ComponentCamera();
cmpCamera.pivot.translateZ(28);
cmpCamera.pivot.lookAt(ƒ.Vector3.ZERO());
cmpCamera.backgroundColor = ƒ.Color.CSS("aliceblue");
gui.addComponent(cmpCamera);
viewport = new ƒ.Viewport();
viewport.initialize("Viewport", game, cmpCamera, canvas);
document.addEventListener("keydown", handleKeyboard);
document.addEventListener("keyup", handleKeyboard);
ƒ.RenderManager.update();
ƒ.Time.game.setScale(0);
ƒ.Loop.addEventListener(ƒ.EVENT.LOOP_FRAME, update);
ƒ.Loop.start(ƒ.LOOP_MODE.TIME_GAME, 60);
gui.cmpTransform.local.translateX(-20);
viewport.draw();
function update(_event: ƒ.Eventƒ): void {
processInput();
let translation: ƒ.Vector3 = gui.cmpTransform.local.translation;
translation.x = player.mtxWorld.translation.x;
translation.y = player.mtxWorld.translation.y;
gui.cmpTransform.local.translation = translation;
viewport.draw();
}
function startGame(): void {
let pauseMenu: PauseMenu = new PauseMenu();
pauseMenu.gameSpeed = menu.gameSpeed;
}
}
function generateSprites(): void {
Character.generateSprites(getTexture("player"));
MenuComponent.generateSprites(getTexture("menu"));
Gust.generateSprites(getTexture("assets"));
Tile.generateSprites(getTexture("assets"));
function getTexture(_elementId: string): ƒ.TextureImage {
let img: HTMLImageElement = <HTMLImageElement>document.getElementById(_elementId);
let txtPlayer: ƒ.TextureImage = new ƒ.TextureImage();
txtPlayer.image = img;
return txtPlayer;
}
}
function handleKeyboard(_event: KeyboardEvent): void {
let paused: boolean = ƒ.Time.game.getScale() == 0;
keysPressed[_event.code] = (_event.type == "keydown");
if (_event.code == ƒ.KEYBOARD_CODE.ESC && _event.type == "keydown") {
ƒ.Time.game.setScale(paused ? menu.gameSpeed : 0);
menu.activate(!paused);
viewport.draw();
}
if (paused) {
if (_event.code == ƒ.KEYBOARD_CODE.W && _event.type == "keydown") {
menu.navigate(1);
}
if (_event.code == ƒ.KEYBOARD_CODE.S && _event.type == "keydown") {
menu.navigate(-1);
}
if (_event.code == ƒ.KEYBOARD_CODE.SPACE && _event.type == "keydown") {
menu.triggerAction();
}
viewport.draw();
}
}
function processInput(): void {
if (keysPressed[ƒ.KEYBOARD_CODE.SPACE]) {
player.act(ACTION.JUMP);
// Audio.play(AUDIO.JUMP);
}
if (keysPressed[ƒ.KEYBOARD_CODE.A]) {
player.act(ACTION.WALK, DIRECTION.LEFT);
// Audio.play(AUDIO.MOVE);
return;
}
if (keysPressed[ƒ.KEYBOARD_CODE.D]) {
player.act(ACTION.WALK, DIRECTION.RIGHT);
// setInterval(function () {
// Audio.play(AUDIO.MOVE);
// }, 3000);
return;
}
player.act(ACTION.IDLE);
}
}